Browsing by Author "Aristidou, Andreas"
Now showing items 1-16 of 16
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Conference Object
Adult2Child Age Regression Using CycleGANs
Domas, Thomas; Dong, Yuzhu; John, Brendan; Shamir, Arik; Aristidou, Andreas; Jain, Eakta (2019)
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Deep motifs and motion signatures
Aristidou, Andreas; Cohen-Or, Daniel; Hodgins, Jessica K.; Chrysanthou, Yiorgos; Shamir, Ariel (2018)Many analysis tasks for human motion rely on high-level similarity between sequences of motions, that are not an exact matches in joint angles, timing, or ordering of actions. Even the same movements performed by the same ...
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Digital Dance Ethnography: Organizing Large Dance Collections
Aristidou, Andreas; Shamir, Ariel; Chrysanthou, Yiorgos (2019)Folk dances often reflect the socio-cultural influences prevailing in different periods and nations
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Digitization of cypriot folk dances
Stavrakis, E.; Aristidou, Andreas; Savva, Maria; Himona, S. L.; Chrysanthou, Yiorgos L. (2012)In this article an initiative to preserve the Cypriot folk dance heritage is reported. The project aims to create a publicly accessible digital archive of folk dances that does not only include video recordings, commonly ...
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Emotion Analysis and Classification: Understanding the Performers' Emotions Using the LMA Entities
Aristidou, Andreas; Charalambous, Panayiotis; Chrysanthou, Yiorgos L. (2015)The increasing availability of large motion databases, in addition to advancements in motion synthesis, has made motion indexing and classification essential for better motion composition. However, in order to achieve good ...
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Emotion recognition for exergames using Laban movement analysis
Zacharatos, H.; Gatzoulis, C.; Chrysanthou, Yiorgos L.; Aristidou, Andreas (2013)Exergames do not have the capacity to detect whether the players are really enjoying the game-play. The games are not intelligent enough to detect significant emotional states and adapt accordingly in order to offer a ...
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Extending FABRIK with model constraints
Aristidou, Andreas; Chrysanthou, Yiorgos L.; Lasenby, J. (2016)Forward and Backward Reaching Inverse Kinematics (FABRIK) is a recent iterative inverse kinematics solver that became very popular because of its simplicity, convergence speed and control performance, especially in models ...
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Extending FABRIK with model constraints
Aristidou, Andreas; Chrysanthou, Yiorgos L.; Lasenby, Joan (2015)Forward and Backward Reaching Inverse Kinematics (FABRIK) is a recent iterative inverse kinematics solver that became very popular because of its simplicity, convergence speed and control performance, especially in models ...
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Conference Object
Feature extraction for human motion indexing of acted dance performances
Aristidou, Andreas; Chrysanthou, Yiorgos L. (SciTePress, 2014)There has been an increasing use of pre-recorded motion capture data for animating virtual characters and syn- thesising different actions
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Folk dance evaluation using laban movement analysis
Aristidou, Andreas; Stavrakis, E.; Charalambous, Panayiotis; Chrysanthou, Yiorgos L.; Himona, S. L. (2015)Motion capture (mocap) technology is an efficient method for digitizing art performances, and is becoming increasingly popular in the preservation and dissemination of dance performances. Although technically the captured ...
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Hand tracking with physiological constraints
Aristidou, Andreas (2018)Articulated hand tracking systems have been commonly used in virtual reality applications, including systems with human–computer interaction or interaction with game consoles
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LMA-based motion retrieval for folk dance cultural heritage
Aristidou, Andreas; Stavrakis, E.; Chrysanthou, Yiorgos L. (2014)Motion capture (mocap) technology is an efficient method for digitizing art-performances, and it is becoming a popular method for the preservation and dissemination of dances. However, stylistic variations of human motion ...
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Motion indexing of different emotional states using LMA components
Aristidou, Andreas; Chrysanthou, Yiorgos L. (2013)Recently, there has been an increasing use of pre-recorded motion capture data, making motion indexing and classification essential for animating virtual characters and synthesising different actions. In this paper, we use ...
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Real-time 3D human pose and motion reconstruction from monocular RGB videos
Yiannakides, Anastasios; Aristidou, Andreas; Chrysanthou, Yiorgos (2019)Real-time three-dimensional (3D) pose estimation is of high interest in interactive applications, virtual reality, activity recognition, and most importantly, in the growing gaming industry. In this work, we present a ...
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Self-similarity Analysis for Motion Capture Cleaning
Aristidou, Andreas; Cohen‐Or, D.; Hodgins, J. K.; Shamir, A. (2018)Motion capture sequences may contain erroneous data, especially when the motion is complex or performers are interacting closely and occlusions are frequent. Common practice is to have specialists visually detect the ...
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Style-based motion analysis for dance composition
Aristidou, Andreas; Stavrakis, Efstathios; Papaefthimiou, Margarita; Papagiannakis, George; Chrysanthou, Yiorgos (2018)Synthesizing human motions from existing motion capture data is the approach of choice in most applications requiring high- quality visual results. Usually to synthesize motion, short motion segments are concatenated into ...