• Conference Object  

      Automatic Environment Map Registration 

      Larvy, Ulysse; Loscos, Céline; Chrysanthou, Yiorgos (Eurographics, 2019)
      In this paper, a method to automatically register an environment map (EM) around a local scene is presented. In the literature, this step is most of the time manually processed by a user. However, it is an essential step ...
    • Article  

      Deep motifs and motion signatures 

      Aristidou, Andreas; Cohen-Or, Daniel; Hodgins, Jessica K.; Chrysanthou, Yiorgos; Shamir, Ariel (2018)
      Many analysis tasks for human motion rely on high-level similarity between sequences of motions, that are not an exact matches in joint angles, timing, or ordering of actions. Even the same movements performed by the same ...
    • Article  

      Digital Dance Ethnography: Organizing Large Dance Collections 

      Aristidou, Andreas; Shamir, Ariel; Chrysanthou, Yiorgos (2019)
      Folk dances often reflect the socio-cultural influences prevailing in different periods and nations
    • Conference Object  

      How responsiveness, group membership and gender affect the feeling of presence in immersive virtual environments populated with virtual crowds 

      Kyriakou, Marios; Chrysanthou, Yiorgos (Association for Computing Machinery, 2018)
      When designing environments in Immersive Virtual Reality, virtual humans are often used to enrich them. In this paper, we research factors arising by the use of virtual crowds that may instigate more user participation in ...
    • Article  

      Inverse Kinematics Techniques in Computer Graphics: A Survey 

      Aristidou, A.; Lasenby, J.; Chrysanthou, Yiorgos; Shamir, A. (2018)
      Inverse kinematics (IK) is the use of kinematic equations to determine the joint parameters of a manipulator so that the end effector moves to a desired position
    • Article  

      Real-time 3D human pose and motion reconstruction from monocular RGB videos 

      Yiannakides, Anastasios; Aristidou, Andreas; Chrysanthou, Yiorgos (2019)
      Real-time three-dimensional (3D) pose estimation is of high interest in interactive applications, virtual reality, activity recognition, and most importantly, in the growing gaming industry. In this work, we present a ...
    • Article  

      Style-based motion analysis for dance composition 

      Aristidou, Andreas; Stavrakis, Efstathios; Papaefthimiou, Margarita; Papagiannakis, George; Chrysanthou, Yiorgos (2018)
      Synthesizing human motions from existing motion capture data is the approach of choice in most applications requiring high- quality visual results. Usually to synthesize motion, short motion segments are concatenated into ...
    • Conference Object  

      Why did the human cross the road? 

      Charalambous, Panayiotis; Chrysanthou, Yiorgos (Association for Computing Machinery, 2019)
      ‘‘Humans at rest tend to stay at rest. Humans in motion tend to cross the road – Isaac Newton.” Even though this response is meant to be a joke to indicate the answer is quite obvious, this important feature of real world ...