• Conference Object  

      Adaptive noise canceling and edge detection in images using PVM on a NOW 

      Mylonas, S. A.; Trancoso, Pedro; Trimikliniotis, Michael (IEEE, 2000)
      A method for the processing of digital images using a two-dimensional LMS adaptive filter for noise reduction and subsequent edge detection is presented. This was implemented on a Parallel Virtual Machine (PVM) consisting ...
    • Conference Object  

      Argumentation based modeling of decision aiding for autonomous agents 

      Dimopoulos, Yannis; Moraïtis, Pavlos; Tsoukiàs, A. (2004)
      Decision Aiding can be abstractly described as the process of assisting a user/client/decision maker by recommending possible courses of his action. This process has to be able to cope with incomplete and/or inconsistent ...
    • Conference Object  

      A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias 

      Cain, K.; Chrysanthou, Yiorgos L.; Niccolucci, F.; Silberman, N. (Association for Computing Machinery, Inc, 2005)
      The benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating them
    • Conference Object  

      Characterization of computational grid resources using low-level benchmarks 

      Tsouloupas, George; Dikaiakos, Marios D. (2006)
      An important factor that needs to be taken into account by end-users and systems (schedulers, resource brokers, policy brokers) when mapping applications to the Grid is the performance capacity of hardware resources attached ...
    • Article  

      Cognitive factors can influence self-motion perception (vection) in virtual reality 

      Bülthoff, Heinrich H.; Riecke, Bernhard E.; Schulte-Pelkum, J.; Avraamides, Marios N.; Von, Der Heyde (ACM - Association for Computing Machinery, 2006)
      Research on self-motion perception and simulation has traditionally focused on the contribution of physical stimulus properties ('bottom-up factors') using abstract stimuli. Here, we demonstrate that cognitive ('top-down') ...
    • Article  

      Comparative study of interactive systems in a museum 

      Michael, D.; Pelekanos, Nectarios; Chrysanthou, Isabelle; Zaharias, Panagiotis; Hadjigavriel, Loukia L.; Chrysanthou, Yiorgos L. (2010)
      Museums research new ways to offer positive experience to the visitors and encourage them to return, using modern communication and learning tools. To the effect, technologically advanced interactive ICT systems, are placed ...
    • Book  

      Computer graphics and virtual environments : from realism to real-time 

      Slater, Mel; Chrysanthou, Yiorgos L. (Addison-Wesley, 2000)
    • Book  

      Computer graphics and virtual environments: from realism to real-time 

      Slater, Mel; Steed, Anthony; Chrysanthou, Yiorgos L. (Addison Wesley, 2002)
    • Conference Object  

      The CREATE project: Mixed reality for design, education, and cultural heritage with a constructivist approach 

      Loscos, C.; Widenfeld, H. R.; Roussou, M.; Meyer, A.; Tecchia, F.; Drettakis, George; Gallo, E.; Martinez, A. R.; Tsingos, N.; Chrysanthou, Yiorgos L.; Robert, L.; Bergamasco, M.; Dettori, A.; Soubra, S. (Institute of Electrical and Electronics Engineers Inc., 2003)
      The global scope of the CREATE project is to develop a mixed-reality framework that enables highly interactive real-time construction and manipulation of photo-realistic, virtual worlds based on real data sources. This ...
    • Doctoral Thesis  Open Access

      Data-driven techniques for virtual crowds 

      Charalambous, Panayiotis S. (Πανεπιστήμιο Κύπρου, Σχολή Θετικών και Εφαρμοσμένων Επιστημών / University of Cyprus, Faculty of Pure and Applied Sciences, 2014-05)
      Τα εικονικά πλήθη είναι σημαντικά για ένα σύνολο από εφαρμογές όπως ηλεκτρονικά παιχνίδια, ταινίες, προσομοιώσεις για εκπαίδευση και μοντελοποίηση ασφάλειας. Η αυξανόμενη υπολογιστική ισχύς επιτρέπει στους σχεδιαστές και ...
    • Article  

      A distributed visualization system for crowd simulations 

      Vigueras, G.; Orduña, J. M.; Lozano, M.; Chrysanthou, Yiorgos L. (2011)
      The visualization system of large-scale crowd simulations should scale up with both the number of visuals (views of the virtual world) and the number of agents displayed in each visual. Otherwise, we could have large scale ...
    • Conference Object  

      Employing virtual worlds for HCI education: A problem-based learning approach 

      Zaharias, Panagiotis; Belk, Marios; Samaras, George S. (2012)
      In this paper we describe our experience focused on teaching an introductory course in HCI by employing a 3D virtual world. Our main pedagogical philosophy is presented which claims that problem-based learning activities ...
    • Conference Object  

      Enhancing virtual reality systems with smart wearable devices 

      Alshaal, S. E.; Michael, S.; Pamporis, A.; Herodotou, H.; Samaras, George S.; Andreou, Panayiotis G. (Institute of Electrical and Electronics Engineers Inc., 2016)
      The proliferation of wearable and smartphone devices with embedded sensors has enabled researchers and engineers to study and understand user behavior at an extremely high fidelity, particularly for use in industries such ...
    • Conference Object  

      Evaluation metrics of upper extremities for people with neurological disorders: An energy based approach 

      Ilia, T.; Louca, Loucas S. (American Society of Mechanical Engineers, 2017)
      Various neurological disorders, like Parkinson's disease, Multiple Sclerosis, Huntington's disease and Stroke, affect millions of people worldwide. Tremor that is a result of these disorders affects the performance of many ...
    • Conference Object  

      Fault-tolerant semi fast implementations of atomic read/write registers 

      Georgiou, Chryssis; Nicolaou, Nicolas C.; Shvartsman, A. A. (2006)
      This paper investigates time-efficient implementations of atomic read-write registers in message-passing systems where the number of readers can be unbounded. In particular we study the case of a single writer, multiple ...
    • Article  

      Folk dance evaluation using laban movement analysis 

      Aristidou, Andreas; Stavrakis, E.; Charalambous, Panayiotis; Chrysanthou, Yiorgos L.; Himona, S. L. (2015)
      Motion capture (mocap) technology is an efficient method for digitizing art performances, and is becoming increasingly popular in the preservation and dissemination of dance performances. Although technically the captured ...
    • Article  

      HPC performance domains on multi-core processors with virtualization 

      Petrides, P.; Nicolaides, G.; Trancoso, Pedro (2012)
      As the number of cores increases in multi-core processors, more applications execute at the same time. In this paper we present a simple and non-intrusive approach that guarantees performance isolation for High Performance ...
    • Article  

      Image-based crowd rendering 

      Tecchia, F.; Loscos, C.; Chrysanthou, Yiorgos L. (2002)
      Rendering crowded scenes with thousands of different animated virtual people in real time is challenging. An image-based rendering approach for displaying multiple avatars is proposed. The system allows real-time rendering ...
    • Conference Object  

      Interaction with virtual agents - Comparison of the participants' experience between an IVR and a semi-IVR system 

      Kyriakou, M.; Pan, X.; Chrysanthou, Yiorgos L. (Institute of Electrical and Electronics Engineers Inc., 2015)
      In this paper we compare participants' behavior and experience when navigating through a virtual environment populated with virtual agents in an IVR (Immersive Virtual Reality) system and a semi-IVR system. We measured the ...
    • Article  

      Interaction with virtual crowd in Immersive and semi-Immersive Virtual Reality systems 

      Kyriakou, M.; Pan, X.; Chrysanthou, Yiorgos L. (2016)
      This study examines attributes of virtual human behavior that may increase the plausibility of a simulated crowd and affect the user's experience in Virtual Reality. Purpose-developed experiments in both Immersive and ...