• Conference Object  Open Access

      Animation Models In E-Learning Of Science 

      Stoffová, Veronika (University of Zilina, 2005)
      The article deals with the simulation models in e-learning applications which are the basis of controlled animation. Visualization of simulation experiments with the computer has a great significance in teaching-learning ...
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      Crowd self-organization, streaming and short path smoothing 

      Soteris, Stylianou; Chrysanthou, Yiorgos L. (2006)
      Pedestrians implicitly cooperate by forming lanes inside dense crowd in order to facilitate flow and prevent complete passage blocking. Our aim is to re-enforce this self-organization phenomenon in dense crowd for the ...
    • Article  

      Emotion Analysis and Classification: Understanding the Performers' Emotions Using the LMA Entities 

      Aristidou, Andreas; Charalambous, Panayiotis; Chrysanthou, Yiorgos L. (2015)
      The increasing availability of large motion databases, in addition to advancements in motion synthesis, has made motion indexing and classification essential for better motion composition. However, in order to achieve good ...
    • Article  

      Fast cloth animation on walking avatars 

      Vassilev, T.; Spanlang, B.; Chrysanthou, Yiorgos L. (2001)
      This paper describes a fast technique for animating clothing on walking humans. It exploits a mass-spring cloth model but applies a new velocity directional modification approach to overcome its super-elasticity. The ...
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      Fitting behaviors to pedestrian simulations 

      Lerner, A.; Fitusi, E.; Chrysanthou, Yiorgos L.; Cohen-Or, D. (2009)
      In this paper we present a data-driven approach for fitting behaviors to simulated pedestrian crowds. Our method annotates agent trajectories, generated by any crowd simulator, with action-tags. The aggregate effect of ...
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      Human figure animation: A historical perspective 

      Himona, S. L.; Chrysanthou, Yiorgos L.; Loizides, A. (2008)
      Computer Animation, has advanced significantly as well as spectacularly over the last two-to-three decades. The interesting field has innovated tremendously moving from first-generation i.e. purely geometric models where ...
    • Article  

      Image-based crowd rendering 

      Tecchia, F.; Loscos, C.; Chrysanthou, Yiorgos L. (2002)
      Rendering crowded scenes with thousands of different animated virtual people in real time is challenging. An image-based rendering approach for displaying multiple avatars is proposed. The system allows real-time rendering ...
    • Article  

      The PAG crowd: A graph based approach for efficient data-driven crowd simulation 

      Charalambous, Panayiotis; Chrysanthou, Yiorgos L. (2014)
      We present a data-driven method for the real-time synthesis of believable steering behaviours for virtual crowds. The proposed method interlinks the input examples into a structure we call the perception-action graph (PAG) ...
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      Real-time shadows for animated crowds in virtual cities 

      Loscos, C.; Tecchia, F.; Chrysanthou, Yiorgos L. (2001)
      In this paper, we address the problem of shadow computation for large environments including thousands of dynamic objects. The method we propose is based on the assumption that the environment is 2.5D, which is often the ...
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      Scalable pedestrian simulation for virtual cities 

      Stylianou, S.; Fyrillas, Marios M.; Chrysanthou, Yiorgos L. (2004)
      Most of the common approaches for the pedestrian simulation, used in the Graphics/VR community, are bottom-up. The avatars are individually simulated in the space and the overall behavior emerges from their interactions. ...
    • Conference Object  

      Visualisation tool for representing synthetic facial emotional expressions 

      Loizides, A.; Himona, S. L.; Chrysanthou, Yiorgos L. (2008)
      This paper describes a face-muscle model system capable of emoting avatars in a variety of applications. The presented model produces dynamically changing facial expressions on computer generated faces, using mathematically ...
    • Article  

      Visualizing crowds in real-time 

      Tecchia, F.; Loscos, C.; Chrysanthou, Yiorgos L. (2002)
      Real-time crowd visualization has recently attracted quite an interest from the graphics community and, as interactive applications become even more complex, there is a natural demand for new and unexplored application ...