Browsing by Subject "Pedestrian simulation"
Now showing items 1-3 of 3
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Conference Object
Crowd self-organization, streaming and short path smoothing
(2006)Pedestrians implicitly cooperate by forming lanes inside dense crowd in order to facilitate flow and prevent complete passage blocking. Our aim is to re-enforce this self-organization phenomenon in dense crowd for the ...
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Conference Object
Fitting behaviors to pedestrian simulations
(2009)In this paper we present a data-driven approach for fitting behaviors to simulated pedestrian crowds. Our method annotates agent trajectories, generated by any crowd simulator, with action-tags. The aggregate effect of ...
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Conference Object
Scalable pedestrian simulation for virtual cities
(2004)Most of the common approaches for the pedestrian simulation, used in the Graphics/VR community, are bottom-up. The avatars are individually simulated in the space and the overall behavior emerges from their interactions. ...