• Conference Object  

      Affect recognition during active game playing based on posture skeleton data 

      Zacharatos, H.; Gatzoulis, C.; Chrysanthou, Yiorgos L. (2013)
      The affective state of a player during game playing has a significant effect on the player's motivation and engagement. Recognising player's emotions during games can help game designers improve the user experience by ...
    • Article  

      Automatic emotion recognition based on body movement analysis: A survey 

      Zacharatos, H.; Gatzoulis, C.; Chrysanthou, Yiorgos L. (2014)
      Humans are emotional beings, and their feelings influence how they perform and interact with computers. One of the most expressive modalities for humans is body posture and movement, which researchers have recently started ...
    • Conference Object  

      Emotion recognition for exergames using Laban movement analysis 

      Zacharatos, H.; Gatzoulis, C.; Chrysanthou, Yiorgos L.; Aristidou, Andreas (2013)
      Exergames do not have the capacity to detect whether the players are really enjoying the game-play. The games are not intelligent enough to detect significant emotional states and adapt accordingly in order to offer a ...