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Project iMARECULTURE: Advanced VR, immersive serious games and augmented reality as tools to raise awareness and access to European underwater cultural heritage
(Springer, 2016)
The project iMARECULTURE is focusing in raising European identity awareness using maritime and underwater cultural interaction and exchange in Mediterranean Sea. Commercial ship routes joining Europe with other cultures ...
Material culture and life in the late Byzantine and post‐Byzantine Aegean
(Collège de France, 2001)
Ασυνέχειες και ρήξειςΟι ασυγχρονίες του ομόχρονου στην κρητική λογοτεχνία (14ος-16ος αι.)
(Ευρωπαϊκή Εταιρεία Νεοελληνικών Σπουδών, 2015)
Naxos between Late Antiquity and the Early Middle Ages: decline or stability?
(The Serbian National Committee of AIEB, 2016)
Female presence in funerary ritual, magic, and burial context
(The Serbian National Committee of AIEB, 2016)
ΝΟΗΜΑ: Η εκπαιδευτική διάσταση ενός πολυμεσικού λεξικού νοηματικής γλώσσας
(Καστανιώτης, 2002)
The Quest of the Grave of Andreas Vesalius in Zakynthos
(CAA-GR, 2019)