On the complexity of asynchronous gossip
Date
2008ISBN
978-1-59593-989-0Source
Proceedings of the Annual ACM Symposium on Principles of Distributed Computing27th ACM SIGACT-SIGOPS Symposium on Principles of Distributed Computing
Pages
135-144Google Scholar check
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In this paper, we study the complexity of gossip in an asynchronous, message-passing fault-prone distributed system. In short, we show that an adaptive adversary can significantly hamper the spreading of a rumor, while an oblivious adversary cannot. This latter fact implies that there exist message-efficient asynchronous (randomized) consensus protocols, in the context of an oblivious adversary. In more detail, we summarize our results as follows. If the adversary is adaptive, we show that a randomized asynchronous gossip algorithm cannot terminate in fewer than O(f{d + δ)) time steps unless Ω(n + f2) messages are exchanged, where n is the total number of processes, f is the number of tolerated crash failures, d is the maximum communication delay for the specific execution in question, and δ is the bound on relative process speeds in the specific execution. The lower bound result is to be contrasted with deterministic synchronous gossip algorithms that, even against an adaptive adversary, require only O(polylog(n)) time steps and O(n polylog(n)) messages. In the case of an oblivious adversary, we present three different randomized, asynchronous algorithms that provide different trade-offs between time complexity and message complexity. The first algorithm is based on the epidemic paradigm, and completes in O(n/n-f log2 n(d + δ)) time steps using O(n log3 n(d+δ)) messages, with high probability. The second algorithm relies on more rapid dissemination of the rumors, yielding a constant-time (w.r.t. n) gossip protocol: for every constant ε < 1, and for f ≤ n/2, there is a variant with time complexity O(1/ε(d +δ)) and message complexity Copyright 2008 ACM.