• Conference Object  

      Interactive local tone mapping operator with the support of graphics hardware 

      Roch, B.; Artusi, A.; Michael, D.; Chrysanthou, Yiorgos L.; Chalmers, A. (Association for Computing Machinery, Inc, 2007)
      The flexibility of current graphics hardware is still not enough to ensure the full implementation of an original complex algorithm such as a local tone mapping operator, which maintains the same quality performances as ...
    • Conference Object  

      A selective approach for tone mapping High Dynamic Range content 

      Artusi, A.; Michael, D.; Roch, B.; Chrysanthou, Yiorgos L.; Chalmers, A. (2011)
      Large resolution High Dynamic Range (HDR) textures/images are becoming common in computer graphics applications. However, it is still a prohibitive task to perform on them a filtering step such as tone mapping in real-time. ...
    • Conference Object  

      Selective local tone mapping 

      Artusi, A.; Akyüz, A. O.; Roch, B.; Michael, D.; Chrysanthou, Yiorgos L.; Chalmers, A. (2013)
      When preparing high dynamic range images (HDR) for display on standard monitors, it is often necessary to make a choice between global and local tone mapping. While the former is simple and efficient, it may fail to reproduce ...
    • Conference Object  

      Toward energy-aware balancing of mobile graphics 

      Stavrakis, E.; Polychronis, M.; Pelekanos, Nectarios; Artusi, A.; Hadjichristodoulou, P.; Chrysanthou, Yiorgos L. (SPIE, 2015)
      In the area of computer graphics the design of hardware and software has primarily been driven by the need to achieve maximum performance. Energy efficiency was usually neglected, assuming that a stable always-on power ...