Browsing by Subject "Avatars"
Now showing items 1-2 of 2
(2002)Rendering crowded scenes with thousands of different animated virtual people in real time is challenging. An image-based rendering approach for displaying multiple avatars is proposed. The system allows real-time rendering ...
(2004)Most of the common approaches for the pedestrian simulation, used in the Graphics/VR community, are bottom-up. The avatars are individually simulated in the space and the overall behavior emerges from their interactions. ...