Browsing by Subject "Computer animation"
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Article
Extending FABRIK with model constraints
(2015)Forward and Backward Reaching Inverse Kinematics (FABRIK) is a recent iterative inverse kinematics solver that became very popular because of its simplicity, convergence speed and control performance, especially in models ...
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Conference Object
Human figure animation: A historical perspective
(2008)Computer Animation, has advanced significantly as well as spectacularly over the last two-to-three decades. The interesting field has innovated tremendously moving from first-generation i.e. purely geometric models where ...