Browsing by Subject "Dynamic scenes"
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Conference Object
Fast approximate visibility on the GPU using pre-computed 4D visibility fields
(2010)We present a novel GPU-based method for accelerating the visibility function computation of the lighting equation in dynamic scenes composed of rigid objects. The method pre-computes, for each object in the scene, the ...
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Article
Fullsphere irradiance factorization for real-time all-frequency illumination for dynamic scenes
(2010)Computation of illumination with soft-shadows from all-frequency environment maps, is a computationally expensive process. Use of pre-computation add the limitation that receiver's geometry must be known in advance, since ...