Browsing by Subject "Graphics processor units"
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(2011)The visualization system of large-scale crowd simulations should scale up with both the number of visuals (views of the virtual world) and the number of agents displayed in each visual. Otherwise, we could have large scale ...
Fine-grain parallelism using multi-core, cell/BE, and GPU systems: Accelerating the phylogenetic likelihood function (2009)We are currently faced with the situation where applications have increasing computational demands and there is a wide selection of parallel processor systems. In this paper we focus on exploiting fine-grain parallelism ...