• Conference Object  

      4G converged environment: Modeling network selection as a game 

      Antoniou, Josephina; Pitsillides, Andreas (2007)
      Network Selection mechanism in 4G mobile networks is a newly introduced mechanism that handles the selection of the best network to satisfy a service request. Network Selection needs to take part prior to admission of the ...
    • Conference Object  

      CATCH: A mechanism for dynamically detecting Cache-Content-Duplication and its application to instruction caches 

      Kleanthous, Marios M.; Sazeides, Yiannakis (2008)
      Cache-Content-Duplication (CCD) occurs when there is a miss for a block in a cache and the entire content of the missed block is already in the cache in a block with a different tag. Caches aware of content-duplication can ...
    • Article  

      Cost sharing mechanisms for fair pricing of resource usage 

      Mavronicolas, Marios; Panagopoulou, P. N.; Spirakis, Paul G. (2008)
      We propose a simple and intuitive cost mechanism which assigns costs for the competitive usage of m resources by n selfish agents. Each agent has an individual demand
    • Conference Object  

      Designing mechanisms for reliable internet-based computing 

      Fernández Anta, Antonio; Georgiou, Chryssis; Mosteiro, Miguel A. (2008)
      In this work, using a game-theoretic approach, cost-sensitive mechanisms that lead to reliable Internet-based computing are designed. In particular, we consider Internet-based master-worker computations, where a master ...