Browsing by Subject "Real-time"
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(2011)Geometry scaling due to technology evolution as well as Vcc scaling lead to failures in large SRAM arrays such as caches. Faulty bits can be tolerated from the average performance perspective, but make critical realtime ...
(2011)Large resolution High Dynamic Range (HDR) textures/images are becoming common in computer graphics applications. However, it is still a prohibitive task to perform on them a filtering step such as tone mapping in real-time. ...