Browsing by Subject "Real-time frame rates"
Now showing items 1-2 of 2
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Conference Object
Fast approximate visibility on the GPU using pre-computed 4D visibility fields
(2010)We present a novel GPU-based method for accelerating the visibility function computation of the lighting equation in dynamic scenes composed of rigid objects. The method pre-computes, for each object in the scene, the ...
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Conference Object
Interactive local tone mapping operator with the support of graphics hardware
(Association for Computing Machinery, Inc, 2007)The flexibility of current graphics hardware is still not enough to ensure the full implementation of an original complex algorithm such as a local tone mapping operator, which maintains the same quality performances as ...