• Conference Object  

      Affect recognition during active game playing based on posture skeleton data 

      Zacharatos, H.; Gatzoulis, C.; Chrysanthou, Yiorgos L. (2013)
      The affective state of a player during game playing has a significant effect on the player's motivation and engagement. Recognising player's emotions during games can help game designers improve the user experience by ...
    • Conference Object  

      Distributed large-scale data collection in online social networks 

      Efstathiades, Hariton; Antoniades, Demetris; Pallis, George C.; Dikaiakos, Marios D. (Institute of Electrical and Electronics Engineers Inc., 2017)
      The popularity and huge amount of information published in Online Social Networks (OSN) established them as one of the main data sources for a variety of research community fields. However, the design of a large-scale ...
    • Conference Object  

      Eye-tracking users' behavior in relation to Cognitive Style within an e-Learning environment 

      Tsianos, Nikos; Germanakos, Panagiotis; Lekkas, Zacharias; Mourlas, Constantinos; Samaras, George S. (2009)
      Eye-tracking measurements may be used as a method of identifying users' actual behavior in a hypermedia setting. In this research, an eye-tracking experiment was conducted in order to validate the construct of cognitive ...