Browsing by Subject "Visibility"
Now showing items 1-2 of 2
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Conference Object
Fast approximate visibility on the GPU using pre-computed 4D visibility fields
(2010)We present a novel GPU-based method for accelerating the visibility function computation of the lighting equation in dynamic scenes composed of rigid objects. The method pre-computes, for each object in the scene, the ...
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Conference Object
Presampled visibility for ambient occlusion
(2008)We present a novel method to accelerate the computation of the visibility function of the lighting equation, in dynamic scenes composed of rigid, non-penetrating objects. The main idea of the technique is to pre-compute ...