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Crowd simulation by deep reinforcement learning
(Πανεπιστήμιο Κύπρου, Σχολή Θετικών και Εφαρμοσμένων Επιστημών / University of Cyprus, Faculty of Pure and Applied Sciences, 2022-06)
The simulation of realistic virtual crowds has been an active research area in several domains, including film industry, video games, engineering, and psychology. The main aspect of visual crowd is the ability of having ...