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dc.contributor.authorDanos, Xeniaen
dc.contributor.authorConstantinou, Constantinos P.en
dc.contributor.authorLivitzis, Michalisen
dc.contributor.authorAvraam, Cristakisen
dc.creatorDanos, Xeniaen
dc.creatorConstantinou, Constantinos P.en
dc.creatorLivitzis, Michalisen
dc.creatorAvraam, Cristakisen
dc.date.accessioned2017-07-27T10:42:05Z
dc.date.available5
dc.date.available2017-07-27T10:42:05Z
dc.date.issued2014
dc.identifier.issn13601431
dc.identifier.urihttps://gnosis.library.ucy.ac.cy/handle/7/37857
dc.description.abstractThe paper reports on a study of the development and validation of a Design and Technology Scheme of Work (SoW) that is facilitated by Engino assembly toys. Three initial case studies are described; one to assess the suitability of the Engino products for specific age groups; and two which took place in primary schools; one to evaluate the sequence of tasks designed for the actionresearch case study; and another to investigate if creativity can be promoted through the Engino products. Two further action research case studies were then completed with secondary school students, during which the SoW was further developed and elaborated to suit the needs of this age group. The final versions of the SoW were further validated during a dissemination seminar and professional development workshops involving primary and secondary school teachers. Having the importance of play in mind for enthusiastic and creative learning, the SoW was designed to fulfil a number of requirements from the Cypriot National Curriculum, covering 6 of the 9 areas. We discuss our findings with reference to promoting creativity in the context of Design and Technology as well as the possible roles that construction toys can play in this endeavour. The paper is illustrated with a picture gallery with indicative examples from student work. ABSTRACT FROM AUTHOR]; Copyright of Design & Technology Education is the property of Design & Technology Association and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)en
dc.publisherDesign & Technology Associationen
dc.sourceDesign & Technology Educationen
dc.source.urihttp://search.ebscohost.com/login.aspx?direct=true&db=vth&AN=97089873&site=ehost-live
dc.subjectDesign & technology -- study & teaching (primary)en
dc.subjectEducational toysen
dc.subjectCreative ability in childrenen
dc.subjectAction research in educationen
dc.subjectEducation -- cyprusen
dc.subjectPrimary educationen
dc.subjectAction researchen
dc.subjectAssembly toysen
dc.subjectCreativityen
dc.subjectDesign and technologyen
dc.subjectEducationalen
dc.subjectEngino.neten
dc.subjectPlayen
dc.subjectScheme of worken
dc.titleAction Research to Develop and Validate a Scheme of Work to Promote Creativity and Designerly Thinking Through Playen
dc.typeinfo:eu-repo/semantics/article
dc.description.volume19
dc.description.issue2
dc.description.startingpage17
dc.description.endingpage29
dc.author.facultyΣχολή Κοινωνικών Επιστημών και Επιστημών Αγωγής / Faculty of Social Sciences and Education
dc.author.departmentΤμήμα Επιστημών της Αγωγής / Department of Education
dc.type.uhtypeArticleen
dc.description.notesTY: CASEen
dc.source.otherEBSCOen
dc.contributor.orcidConstantinou, Constantinos P. [0000-0003-3183-4131]
dc.gnosis.orcid0000-0003-3183-4131


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