A model-based inquiry approach to explore system dynamics and modeling aspects of the prey-predator system
Date
2019ISBN
978-981-13-2844-2Publisher
SpringerPlace of publication
SingaporeSource
VR, Simulations and Serious Games for EducationPages
99-109Google Scholar check
Metadata
Show full item recordAbstract
This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education special needs education and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.