Evie-m (educational virtual environment Mathematics) an alternative approach for an Educational strategy game for mathematics

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Date
2007Author
Malamos, Athanasios G.Sympa, Paraskevi V.
Mamakis, Georgios
Kaliakatsos, Yannis
Publisher
University of CyprusPlace of publication
CY - ΛευκωσίαSource
CBLIS Conference Proceedings 2007 Contemporary Perspective on new technologies in science and educationGoogle Scholar check
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Mathematics is “a world of variables” of nature that lies between philosophy and reality. New technologies are nowadays added as an innovative variable that targets on taking the role of a more sufficient, meaningful and entertaining way for students to interfere in mathematical concepts, than those that are usually preferred in classrooms. Has there been enough effort to develop more attractive and tempting approaches in math’s education through graphical environments and virtual reality, few have only achieved to “tickle” students willingness to learn mathematics. But, is it really the aesthetics and the graphical environment of educational software the only factors on which researchers should be based for the development of such technologies, or is there a more underlying aspect they should detect the issue from? Is it possible to develop a mathematical educational platform that finds application of mathematical concepts in real life? In order to address this issue, we are presenting an educational platform that introduces application of math concepts in real life through a motivating and interactive
three dimensional environment.