Browsing by Author "Chrysanthou, Yiorgos L."
Now showing items 21-40 of 67
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Conference Object
Emotion recognition for exergames using Laban movement analysis
Zacharatos, H.; Gatzoulis, C.; Chrysanthou, Yiorgos L.; Aristidou, Andreas (2013)Exergames do not have the capacity to detect whether the players are really enjoying the game-play. The games are not intelligent enough to detect significant emotional states and adapt accordingly in order to offer a ...
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Article
Exploring user experience while playing educational games: Focus on temporality and attractiveness
Zaharias, Panagiotis; Gatzoulis, C.; Chrysanthou, Yiorgos L. (2012)The concept and methods of user experience (UX) are gaining momentum in the game industry. Designers and educational practitioners aim to provide rich and effective user experience through serious educational games. ...
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Article
Extending FABRIK with model constraints
Aristidou, Andreas; Chrysanthou, Yiorgos L.; Lasenby, J. (2016)Forward and Backward Reaching Inverse Kinematics (FABRIK) is a recent iterative inverse kinematics solver that became very popular because of its simplicity, convergence speed and control performance, especially in models ...
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Article
Extending FABRIK with model constraints
Aristidou, Andreas; Chrysanthou, Yiorgos L.; Lasenby, Joan (2015)Forward and Backward Reaching Inverse Kinematics (FABRIK) is a recent iterative inverse kinematics solver that became very popular because of its simplicity, convergence speed and control performance, especially in models ...
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Conference Object
Fast approximate visibility on the GPU using pre-computed 4D visibility fields
Gaitatzes, Athanasios; Andreadis, Anthousis; Papaioannou, Georgios J.; Chrysanthou, Yiorgos L. (2010)We present a novel GPU-based method for accelerating the visibility function computation of the lighting equation in dynamic scenes composed of rigid objects. The method pre-computes, for each object in the scene, the ...
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Article
Fast cloth animation on walking avatars
Vassilev, T.; Spanlang, B.; Chrysanthou, Yiorgos L. (2001)This paper describes a fast technique for animating clothing on walking humans. It exploits a mass-spring cloth model but applies a new velocity directional modification approach to overcome its super-elasticity. The ...
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Conference Object
Feature extraction for human motion indexing of acted dance performances
Aristidou, Andreas; Chrysanthou, Yiorgos L. (SciTePress, 2014)There has been an increasing use of pre-recorded motion capture data for animating virtual characters and syn- thesising different actions
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Fitting behaviors to pedestrian simulations
Lerner, A.; Fitusi, E.; Chrysanthou, Yiorgos L.; Cohen-Or, D. (2009)In this paper we present a data-driven approach for fitting behaviors to simulated pedestrian crowds. Our method annotates agent trajectories, generated by any crowd simulator, with action-tags. The aggregate effect of ...
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Article
Folk dance evaluation using laban movement analysis
Aristidou, Andreas; Stavrakis, E.; Charalambous, Panayiotis; Chrysanthou, Yiorgos L.; Himona, S. L. (2015)Motion capture (mocap) technology is an efficient method for digitizing art performances, and is becoming increasingly popular in the preservation and dissemination of dance performances. Although technically the captured ...
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Article
Foreword to the Special Section on Serious Games and Virtual Environments
Liarokapis, Fotis; Chrysanthou, Yiorgos L. (2018)
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Article
Fullsphere irradiance factorization for real-time all-frequency illumination for dynamic scenes
Michael, D.; Chrysanthou, Yiorgos L. (2010)Computation of illumination with soft-shadows from all-frequency environment maps, is a computationally expensive process. Use of pre-computation add the limitation that receiver's geometry must be known in advance, since ...
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Article
Guest editors' introduction for the first three papers of this issue: Advances in virtual reality software and technology
Singh, G.; Lau, R. W. H.; Chrysanthou, Yiorgos L. (2007)
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Article
Guest editors' introduction: Special section on ACM VRST 2005
Chrysanthou, Yiorgos L.; Lau, R. W. H.; Singh, G. (2007)
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Conference Object
Human figure animation: A historical perspective
Himona, S. L.; Chrysanthou, Yiorgos L.; Loizides, A. (2008)Computer Animation, has advanced significantly as well as spectacularly over the last two-to-three decades. The interesting field has innovated tremendously moving from first-generation i.e. purely geometric models where ...
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Article
Image-based crowd rendering
Tecchia, F.; Loscos, C.; Chrysanthou, Yiorgos L. (2002)Rendering crowded scenes with thousands of different animated virtual people in real time is challenging. An image-based rendering approach for displaying multiple avatars is proposed. The system allows real-time rendering ...
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Book Chapter
Improving tracking accuracy using illumination neutralization and high dynamic range imaging
Ladas, N.; Chrysanthou, Yiorgos L.; Loscos, C. (Elsevier Ltd, 2016)Object recognition and tracking is a common task in video processing with multiple applications including surveillance, security, industrial inspection, medicine, and more. Recognition and tracking accuracy can drop ...
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Conference Object
Integrated levels of detail
Stylianou, Georgios; Chrysanthou, Yiorgos L. (2006)We introduce a new mesh representation for arbitrary surfaces that integrates different levels of detail into the final representation. It is produced after remeshing an existing model and omits storing connectivity ...
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Conference Object
Interaction with virtual agents - Comparison of the participants' experience between an IVR and a semi-IVR system
Kyriakou, M.; Pan, X.; Chrysanthou, Yiorgos L. (Institute of Electrical and Electronics Engineers Inc., 2015)In this paper we compare participants' behavior and experience when navigating through a virtual environment populated with virtual agents in an IVR (Immersive Virtual Reality) system and a semi-IVR system. We measured the ...
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Article
Interaction with virtual crowd in Immersive and semi-Immersive Virtual Reality systems
Kyriakou, M.; Pan, X.; Chrysanthou, Yiorgos L. (2016)This study examines attributes of virtual human behavior that may increase the plausibility of a simulated crowd and affect the user's experience in Virtual Reality. Purpose-developed experiments in both Immersive and ...
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Interactive local tone mapping operator with the support of graphics hardware
Roch, B.; Artusi, A.; Michael, D.; Chrysanthou, Yiorgos L.; Chalmers, A. (Association for Computing Machinery, Inc, 2007)The flexibility of current graphics hardware is still not enough to ensure the full implementation of an original complex algorithm such as a local tone mapping operator, which maintains the same quality performances as ...