Exploring user experience while playing educational games: Focus on temporality and attractiveness
Date
2012ISSN
1942-3888Source
International Journal of Gaming and Computer-Mediated SimulationsVolume
4Issue
4Pages
19-32Google Scholar check
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Show full item recordAbstract
The concept and methods of user experience (UX) are gaining momentum in the game industry. Designers and educational practitioners aim to provide rich and effective user experience through serious educational games. Nevertheless several phenomena that delineate the complex issue of UX in serious gaming remain unexplored. This empirical study sheds light on temporality of UX and attractiveness of serious games. More specifically it explores a) how pragmatic and hedonic UX quality affects attractiveness in a serious game and b) investigates differences between anticipated and episodic UX so as to capture how the UX develops over time. Key findings are presented and discussed. Copyright © 2012, IGI Global.