Browsing by Author "Chrysanthou, Yiorgos L."
Now showing items 1-20 of 67
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Book
Advances in virtual reality software and technology
Singh, Gurminder; Lau, Rynson W. H.; Chrysanthou, Yiorgos L. (John Wiley & Sons, 2007)
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Conference Object
Affect recognition during active game playing based on posture skeleton data
Zacharatos, H.; Gatzoulis, C.; Chrysanthou, Yiorgos L. (2013)The affective state of a player during game playing has a significant effect on the player's motivation and engagement. Recognising player's emotions during games can help game designers improve the user experience by ...
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Article
Automatic emotion recognition based on body movement analysis: A survey
Zacharatos, H.; Gatzoulis, C.; Chrysanthou, Yiorgos L. (2014)Humans are emotional beings, and their feelings influence how they perform and interact with computers. One of the most expressive modalities for humans is body posture and movement, which researchers have recently started ...
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Conference Object
Breaking the walls: Scene partitioning and portal creation
Lerner, A.; Chrysanthou, Yiorgos L.; Cohen-Or, D. (IEEE Computer Society, 2003)In this paper, we revisit the cells-and-portals visibility methods, originally developed for the special case of architectural interiors. We define an effectiveness measure for a cells-and-portals partitioning, and introduce ...
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Conference Object
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
Cain, K.; Chrysanthou, Yiorgos L.; Niccolucci, F.; Silberman, N. (Association for Computing Machinery, Inc, 2005)The benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating them
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Article
Comparative study of interactive systems in a museum
Michael, D.; Pelekanos, Nectarios; Chrysanthou, Isabelle; Zaharias, Panagiotis; Hadjigavriel, Loukia L.; Chrysanthou, Yiorgos L. (2010)Museums research new ways to offer positive experience to the visitors and encourage them to return, using modern communication and learning tools. To the effect, technologically advanced interactive ICT systems, are placed ...
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Book
Computer graphics and virtual environments : from realism to real-time
Slater, Mel; Chrysanthou, Yiorgos L. (Addison-Wesley, 2000)
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Book
Computer graphics and virtual environments: from realism to real-time
Slater, Mel; Steed, Anthony; Chrysanthou, Yiorgos L. (Addison Wesley, 2002)
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Article
Computing Dynamic Changes to BSP Trees
Chrysanthou, Yiorgos L.; Slater, M. (1992)This paper investigates a new method for dynamically changing Binary Space Partition (BSP) trees. A BSP tree representation of a 3D polygonal scene provides an ideal data structure for rapidly performing the hidden surface ...
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Article
Context-dependent crowd evaluation
Lerner, A.; Chrysanthou, Yiorgos L.; Shamir, A.; Cohen-Or, D. (2010)Many times, even if a crowd simulation looks good in general, there could be some specific individual behaviors which do not seem correct. Spotting such problems manually can become tedious, but ignoring them may harm the ...
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Conference Object
The CREATE project: Mixed reality for design, education, and cultural heritage with a constructivist approach
Loscos, C.; Widenfeld, H. R.; Roussou, M.; Meyer, A.; Tecchia, F.; Drettakis, George; Gallo, E.; Martinez, A. R.; Tsingos, N.; Chrysanthou, Yiorgos L.; Robert, L.; Bergamasco, M.; Dettori, A.; Soubra, S. (Institute of Electrical and Electronics Engineers Inc., 2003)The global scope of the CREATE project is to develop a mixed-reality framework that enables highly interactive real-time construction and manipulation of photo-realistic, virtual worlds based on real data sources. This ...
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Conference Object
Crest line extraction from point clouds
Stylianou, Georgios; Chrysanthou, Yiorgos L. (2005)We present a simple, automatic method for extracting feature curves, called crest lines, from point clouds. Crest lines are surface shape features having a mathematical background. Given an unstructured point cloud as ...
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Conference Object
Crowd self-organization, streaming and short path smoothing
Soteris, Stylianou; Chrysanthou, Yiorgos L. (2006)Pedestrians implicitly cooperate by forming lanes inside dense crowd in order to facilitate flow and prevent complete passage blocking. Our aim is to re-enforce this self-organization phenomenon in dense crowd for the ...
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Article
Crowds by example
Lerner, A.; Chrysanthou, Yiorgos L.; Lischinski, D. (2007)We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restricted set of rules. This assumption limits ...
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Article
Data driven evaluation of crowds
Lerner, A.; Chrysanthou, Yiorgos L.; Shamir, A.; Cohen-Or, D. (2009)There are various techniques for simulating crowds, however, in most cases the quality of the simulation is measured by examining its "look-and- feel". Even if the aggregate movement of the crowd looks natural from afar, ...
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Article
A Data-Driven Framework for Visual Crowd Analysis
Charalambous, Panayiotis; Karamouzas, I.; Guy, S. J.; Chrysanthou, Yiorgos L. (2014)We present a novel approach for analyzing the quality of multi-agent crowd simulation algorithms. Our approach is data-driven, taking as input a set of user-defined metrics and reference training data, either synthetic or ...
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Article
Digitization of cypriot folk dances
Stavrakis, E.; Aristidou, Andreas; Savva, Maria; Himona, S. L.; Chrysanthou, Yiorgos L. (2012)In this article an initiative to preserve the Cypriot folk dance heritage is reported. The project aims to create a publicly accessible digital archive of folk dances that does not only include video recordings, commonly ...
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Article
A distributed visualization system for crowd simulations
Vigueras, G.; Orduña, J. M.; Lozano, M.; Chrysanthou, Yiorgos L. (2011)The visualization system of large-scale crowd simulations should scale up with both the number of visuals (views of the virtual world) and the number of agents displayed in each visual. Otherwise, we could have large scale ...
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Article
Efficient cells-and-portals partitioning
Lerner, A.; Chrysanthou, Yiorgos L.; Cohen-Or, D. (2006)In this paper we revisit the cells-and-portals visibility methods, originally developed for the special case of architectural interiors. We define an effectiveness measure for a cells-and-portals partition, and introduce ...
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Article
Emotion Analysis and Classification: Understanding the Performers' Emotions Using the LMA Entities
Aristidou, Andreas; Charalambous, Panayiotis; Chrysanthou, Yiorgos L. (2015)The increasing availability of large motion databases, in addition to advancements in motion synthesis, has made motion indexing and classification essential for better motion composition. However, in order to achieve good ...