Browsing by Subject "Animation"
Now showing items 1-12 of 12
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Conference Object Open Access
Animation Models In E-Learning Of Science
(University of Zilina, 2005)The article deals with the simulation models in e-learning applications which are the basis of controlled animation. Visualization of simulation experiments with the computer has a great significance in teaching-learning ...
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Conference Object
Crowd self-organization, streaming and short path smoothing
(2006)Pedestrians implicitly cooperate by forming lanes inside dense crowd in order to facilitate flow and prevent complete passage blocking. Our aim is to re-enforce this self-organization phenomenon in dense crowd for the ...
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Article
Emotion Analysis and Classification: Understanding the Performers' Emotions Using the LMA Entities
(2015)The increasing availability of large motion databases, in addition to advancements in motion synthesis, has made motion indexing and classification essential for better motion composition. However, in order to achieve good ...
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Article
Fast cloth animation on walking avatars
(2001)This paper describes a fast technique for animating clothing on walking humans. It exploits a mass-spring cloth model but applies a new velocity directional modification approach to overcome its super-elasticity. The ...
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Conference Object
Fitting behaviors to pedestrian simulations
(2009)In this paper we present a data-driven approach for fitting behaviors to simulated pedestrian crowds. Our method annotates agent trajectories, generated by any crowd simulator, with action-tags. The aggregate effect of ...
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Conference Object
Human figure animation: A historical perspective
(2008)Computer Animation, has advanced significantly as well as spectacularly over the last two-to-three decades. The interesting field has innovated tremendously moving from first-generation i.e. purely geometric models where ...
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Article
Image-based crowd rendering
(2002)Rendering crowded scenes with thousands of different animated virtual people in real time is challenging. An image-based rendering approach for displaying multiple avatars is proposed. The system allows real-time rendering ...
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Article
The PAG crowd: A graph based approach for efficient data-driven crowd simulation
(2014)We present a data-driven method for the real-time synthesis of believable steering behaviours for virtual crowds. The proposed method interlinks the input examples into a structure we call the perception-action graph (PAG) ...
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Conference Object
Real-time shadows for animated crowds in virtual cities
(2001)In this paper, we address the problem of shadow computation for large environments including thousands of dynamic objects. The method we propose is based on the assumption that the environment is 2.5D, which is often the ...
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Conference Object
Scalable pedestrian simulation for virtual cities
(2004)Most of the common approaches for the pedestrian simulation, used in the Graphics/VR community, are bottom-up. The avatars are individually simulated in the space and the overall behavior emerges from their interactions. ...
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Conference Object
Visualisation tool for representing synthetic facial emotional expressions
(2008)This paper describes a face-muscle model system capable of emoting avatars in a variety of applications. The presented model produces dynamically changing facial expressions on computer generated faces, using mathematically ...
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Article
Visualizing crowds in real-time
(2002)Real-time crowd visualization has recently attracted quite an interest from the graphics community and, as interactive applications become even more complex, there is a natural demand for new and unexplored application ...