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Learning enhancement with high firing irregularity produced by a two compartment neuron
(Πανεπιστήμιο Κύπρου, Σχολή Θετικών και Εφαρμοσμένων Επιστημών / University of Cyprus, Faculty of Pure and Applied Sciences, 2011-12)
This thesis introduced a different approach in modeling and producing firing irregularity at high rates in order to investigate in an alternative way the claim of Christodoulou and Cleanthous [1] and Cleanthous and ...
Rule extraction of cardiovascular database using decision trees
(Πανεπιστήμιο Κύπρου, Σχολή Θετικών και Εφαρμοσμένων Επιστημών / University of Cyprus, Faculty of Pure and Applied Sciences, 2009-06)
This study analyses the rule extraction of the cardiovascular database using classification algorithm. Heart disease is one of the most common causes of death in the western world and increasing so in Cyprus.
We constructed ...
Virtual reality intervention for rehabilitation and pain management
(Πανεπιστήμιο Κύπρου, Σχολή Θετικών και Εφαρμοσμένων Επιστημών / University of Cyprus, Faculty of Pure and Applied Sciences, 2023-06-15)
Breathing problems can be a frequent and difficult symptom for those with lung cancer. The quality of life can be impacted by symptoms such chronic coughing, wheezing, chest pain, and shortness of breath. Fortunately, it ...
wAIter ASSISTANT
(Πανεπιστήμιο Κύπρου, Σχολή Θετικών και Εφαρμοσμένων Επιστημών / University of Cyprus, Faculty of Pure and Applied Sciences, 2022-05-27)
Σε αυτή τη διατριβή, περιγράφουμε τον "waIter", μια εφαρμογή ενός Γνωστικού Βοηθού για πελάτες εστιατορίων που παρέχει στον πελάτη προτεινόμενα στοιχεία μενού ανάλογα με τις προτιμήσεις του. Αυτό το σύστημα βασίζεται στην ...
Multi-Agent Reinforcement Learning: Collaborative Agents in a museum robbery
(Πανεπιστήμιο Κύπρου, Σχολή Θετικών και Εφαρμοσμένων Επιστημών / University of Cyprus, Faculty of Pure and Applied Sciences, 2023-01)
Non-Playable Characters (NPCs) in video games play an important role in the development of an immersive video game. Traditionally NPC behaviours are hard-coded, causing human players to easily identify their weaknesses. ...