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Crowd simulation by deep reinforcement learning
(Πανεπιστήμιο Κύπρου, Σχολή Θετικών και Εφαρμοσμένων Επιστημών / University of Cyprus, Faculty of Pure and Applied Sciences, 2022-06)
The simulation of realistic virtual crowds has been an active research area in several domains, including film industry, video games, engineering, and psychology. The main aspect of visual crowd is the ability of having ...
Digital twin of Nicosia
(Πανεπιστήμιο Κύπρου, Σχολή Θετικών και Εφαρμοσμένων Επιστημών / University of Cyprus, Faculty of Pure and Applied Sciences, 2023-05-29)
As large cities around the world grapple with numerous challenges such as traffic congestion, resource management, environmental concerns, and infrastructure maintenance, innovative solutions are needed to ensure sustainable ...
Volumetric capture with multiple azure Kinects in Unreal Engine
(Πανεπιστήμιο Κύπρου, Σχολή Θετικών και Εφαρμοσμένων Επιστημών / University of Cyprus, Faculty of Pure and Applied Sciences, 2023-05-31)
Volumetric capture (Volumetric video) is a technique that allows to create “holographic” recordings of actors, sets and props. The technique can be used to create immersive stories that sometimes reflect aspects of reality ...