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dc.contributor.authorChristou, Constantinosen
dc.contributor.authorPittalis, Mariosen
dc.contributor.authorMousoulides,Nicholas G.en
dc.contributor.authorJones, Keithen
dc.creatorChristou, Constantinosen
dc.creatorPittalis, Mariosen
dc.creatorMousoulides,Nicholas G.en
dc.creatorJones, Keithen
dc.date.accessioned2017-07-27T10:42:00Z
dc.date.available1
dc.date.available2017-07-27T10:42:00Z
dc.date.issued2007
dc.identifier.issn17442710
dc.identifier.other24402044
dc.identifier.urihttps://gnosis.library.ucy.ac.cy/handle/7/37801
dc.description.abstractDesigning successful learning environments entails drawing on theoretical perspectives on learning while, at the same time, being cognisant of the affordances and constraints of the technology. This paper reports on the development of a software environment called 3DMath, a dynamic three-dimensional geometry microworld aimed at enabling learners to construct, observe and manipulate geometrical figures in a 3D-like space. During the development of 3DMath, the key elements of visualisation, including theoretical ideas of mental images, external representations, and the processes and abilities of visualisation, were taken into consideration. The aim of this paper is to illustrate how the design of this particular software was informed by these elements of visualisation, as well as by theories related to the philosophical basis of mathematical knowledge and by semiotics. The paper illustrates how the features of software can be designed to take account of relevant theoretical notions and to satisfy the characteristics of instructional techniques that are appropriate to theoretical perspectives on learning. ABSTRACT FROM AUTHOR]; Copyright of International Journal for Technology in Mathematics Education is the property of Research Information Ltd. and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)en
dc.publisherResearch Information Ltden
dc.sourceInternational Journal for Technology in Mathematics Educationen
dc.source.urihttp://search.ebscohost.com/login.aspx?direct=true&db=ehh&AN=24402044&site=ehost-live
dc.subjectComputer softwareen
dc.subjectLearningen
dc.subjectVisualizationen
dc.subjectMathematicsen
dc.subjectGeometryen
dc.titleDeveloping the 3DMath Dynamic Geometry Software: Theoretical Perspectives on Designen
dc.typeinfo:eu-repo/semantics/article
dc.description.volume13
dc.description.issue4
dc.description.startingpage168
dc.description.endingpage174
dc.author.facultyΣχολή Κοινωνικών Επιστημών και Επιστημών Αγωγής / Faculty of Social Sciences and Education
dc.author.departmentΤμήμα Επιστημών της Αγωγής / Department of Education
dc.type.uhtypeArticleen
dc.source.otherEBSCOen
dc.contributor.orcidChristou, Constantinos [0000-0002-5901-5931]
dc.contributor.orcidPittalis, Marios [0000-0003-3609-7388]
dc.gnosis.orcid0000-0002-5901-5931
dc.gnosis.orcid0000-0003-3609-7388


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