Τμήμα Πληροφορικής / Department of Computer Science: Recent submissions
Now showing items 81-100 of 1952
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A Hybrid Machine Learning Algorithm for Complex Sequential Data Classification, Using a Novel Data Representation Method
(University of Cyprus, 2018)
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Fast and accurate protein secondary structure prediction using Clockwork Recurrent Neural Networks
(Hellenic Society for Computational Biology and Bioinformatics, 2018)
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Clockwork Recurrent Neural Networks for fast and accurate protein secondary structure prediction
(University of Cyprus, 2018)
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Modelling the relationship between self-control and consciousness
(University of Turin, 2018)
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Attacking the soft skills gap by placing industrial internships on a new footing in our Computer Science curriculum
(UIIN, 2019)
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Higher Education System Development in the Digital Age
(EMEA, 2019)
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Argumentation-based Negotiation with Incomplete Opponent Profiles
(International Foundation for Autonomous Agents and Multiagent Systems, 2019)Computational argumentation has taken a predominant place in the modeling of negotiation dialogues over the last years. A competent agent participating in a negotiation process is expected to decide its next move taking ...
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Control Argumentation Frameworks
(AAAI Press, 2018)Dynamics of argumentation is the family of techniques concerned with the evolution of an argumentation framework (AF), for instance to guarantee that a given set of arguments is accepted. This work proposes Control ...
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Associations between functional capacity, isokinetic leg strength, sleep quality and cognitive function in multiple sclerosis patients: a cross-sectional study
(2019)Objectives: Recent evidence suggests an association between functional capacity and cognitive function, at least in older adults. The aim of this cross-sectional study was to examine the association between cognitive ...
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ENDORSE Concept: An Integrated Indoor Mobile Robotic System for Medical Diagnostic Support
(2019)Hospitals are considered a field of logistic robotics of high commercial potential and therefore a handful of mobile robot solutions exist. However, they have failed to trigger widespread acceptance by the market. The ...
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An Overview of Assistive Robotics and Technologies for Elderly Care
(Springer International Publishing, 2020)Population ageing is already having an impact on societies. This study briefly reviews associated technologies employed within the framework of elderly care, namely: robotic nursing, ambient assisted living and assistive ...
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Quantitative Imaging for Precision Medicine, in Special Session Integrating Informatics and Technology for Precision Medicine
(IEEE, 2018)
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Connected Health
(2019)
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Radiogenomics for Precision Medicine With a Big Data Analytics Perspective
(2019)Precision medicine promises better healthcare delivery by improving clinical practice. Using evidence-based substratification of patients, the objective is to achieve better prognosis, diagnosis, and treatment that will ...
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Virtual Reality Applications for Neurological Disease: A Review
(2019)Recent advancements in Virtual Reality (VR) immersive technologies provide new tools for the development of novel and promising applications for neurological rehabilitation. The purpose of this paper is to review the ...
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Co-creation of Virtual Reality Re-Usable Learning objectives for 360° video scenarios for the surgical excision of skin lesion
(2020)This short paper describes an educational scenario using a 360° video for the surgical excision of a skin lesion. This scenario, developed in the context of the CoViRR Erasmus+ project, offering new insights for the digital ...
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EHEALTH EUROCAMPUS PROJECT: PREPARING INNOVATIVE ICT PROFESSIONALS
(2019)The eHealth Eurocampus (ehealtheurocampus.eu) is an EU-funded Erasmus+ Strategic Partnership (2016-2019). It aims at preparing professionals able to cope with the challenge of “fostering a spirit of innovation in eHealth ...
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Hand tracking with physiological constraints
(2018)Articulated hand tracking systems have been commonly used in virtual reality applications, including systems with human–computer interaction or interaction with game consoles
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