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Project iMARECULTURE: Advanced VR, immersive serious games and augmented reality as tools to raise awareness and access to European underwater cultural heritage
(Springer, 2016)
The project iMARECULTURE is focusing in raising European identity awareness using maritime and underwater cultural interaction and exchange in Mediterranean Sea. Commercial ship routes joining Europe with other cultures ...
Amphora detection based on a gradient weighted error in a convolution neuronal network
(2019)
In this paper, we propose a method based on pixel prediction to detect objects into a large image. We propose to integrate the Weighted Error Layer (WEL) in a Convolution Neuronal Network (CNN) architecture in order to ...
Experimenting on amphora manufacture
(Centre of Vocational Training, Institute of Cultural Studies of Europe and the Mediterranean, 1995)
Some thoughts on the production and presence of the Late Roman 13 amphora on Cyprus
(University Press of Southern Denmark, 2005)
Amphora production on Cyprus during the Late Roman Period
(Ταμείο Αρχαιολογικών Πόρων και Απαλλοτριώσεων, 2003)
Τα μεταβυζαντινά αποθηκευτικά αγγεία των μαστιχοχωρίων της Χίου
(Μουσείο Ελληνικής Λαϊκής Τέχνης, Υπουργείο Πολιτισμού-Διεύθυνση Νεώτερης Πολιτιστικής Κληρονομιάς, 2008)
The excavation of a Late Roman 1 amphora kiln in Paphos, Cyprus
(Institut français d'archéologie du Proche-Orient, 2001)
3D modelling and mapping for virtual exploration of underwater archaeology assets
(International Society for Photogrammetry and Remote Sensing, 2017)