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dc.contributor.authorAlshaal, S. E.en
dc.contributor.authorMichael, S.en
dc.contributor.authorPamporis, A.en
dc.contributor.authorHerodotou, H.en
dc.contributor.authorSamaras, George S.en
dc.contributor.authorAndreou, Panayiotis G.en
dc.contributor.editorJayaraman P.en
dc.contributor.editorWu W.en
dc.contributor.editorChow C.-Y.en
dc.creatorAlshaal, S. E.en
dc.creatorMichael, S.en
dc.creatorPamporis, A.en
dc.creatorHerodotou, H.en
dc.creatorSamaras, George S.en
dc.creatorAndreou, Panayiotis G.en
dc.date.accessioned2019-11-13T10:38:12Z
dc.date.available2019-11-13T10:38:12Z
dc.date.issued2016
dc.identifier.isbn978-1-5090-0883-4
dc.identifier.urihttp://gnosis.library.ucy.ac.cy/handle/7/53507
dc.description.abstractThe proliferation of wearable and smartphone devices with embedded sensors has enabled researchers and engineers to study and understand user behavior at an extremely high fidelity, particularly for use in industries such as entertainment, health, and retail. However, identified user patterns are yet to be integrated into modern systems with immersive capabilities, such as VR systems, which still remain constrained by limited application interaction models exposed to developers. In this paper, we present Smart VR, a platform that allows developers to seamlessly incorporate user behavior into VR apps. We present the high-level architecture of Smart VR, and show how it facilitates communication, data acquisition, and context recognition between smart wearable devices and mediator systems (e.g., smartphones, tablets, PCs). We demonstrate Smart VR in the context of a VR app for retail stores to show how it can be used to substitute the requirement of cumbersome input devices (e.g., mouse, keyboard) with more natural means of user-app interaction (e.g., user gestures such as swiping and tapping) to improve user experience. © 2016 IEEE.en
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en
dc.sourceProceedings - IEEE International Conference on Mobile Data Managementen
dc.source17th IEEE International Conference on Mobile Data Management, IEEE MDM 2016en
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84981736311&doi=10.1109%2fMDM.2016.60&partnerID=40&md5=6b1fe67206a155e0403198a948e1d510
dc.subjectBehavioral researchen
dc.subjectWearable technologyen
dc.subjectEmbedded sensorsen
dc.subjectVirtual realityen
dc.subjectData acquisitionen
dc.subjectSmartphonesen
dc.subjectInformation managementen
dc.subjectContext recognitionen
dc.subjectHigh level architectureen
dc.subjectInteraction modelen
dc.subjectMediator systemsen
dc.subjectRetail storesen
dc.subjectsmart wearable devicesen
dc.subjectSmart wearablesen
dc.subjectVirtual reality systemen
dc.subjectvirtual reality systemsen
dc.subjectwearable app frameworken
dc.titleEnhancing virtual reality systems with smart wearable devicesen
dc.typeinfo:eu-repo/semantics/conferenceObject
dc.identifier.doi10.1109/MDM.2016.60
dc.description.volume2016-Julyen
dc.description.startingpage345
dc.description.endingpage348
dc.author.faculty002 Σχολή Θετικών και Εφαρμοσμένων Επιστημών / Faculty of Pure and Applied Sciences
dc.author.departmentΤμήμα Πληροφορικής / Department of Computer Science
dc.type.uhtypeConference Objecten
dc.description.notes<p>Sponsors: et al.en
dc.description.notesIEEEen
dc.description.notesINESC TECen
dc.description.notesLIAADen
dc.description.notesUniversity of Portoen
dc.description.notesUporto, Faculdade de Economiaen
dc.description.notesConference code: 122846en
dc.description.notesCited By :1</p>en
dc.contributor.orcidAndreou, Panayiotis G. [0000-0002-6369-1094]
dc.gnosis.orcid0000-0002-6369-1094


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