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dc.contributor.authorAntoniou, Josephinaen
dc.contributor.authorPitsillides, Andreasen
dc.contributor.authorLibman, L.en
dc.creatorAntoniou, Josephinaen
dc.creatorPitsillides, Andreasen
dc.creatorLibman, L.en
dc.date.accessioned2019-11-13T10:38:18Z
dc.date.available2019-11-13T10:38:18Z
dc.date.issued2011
dc.identifier.isbn978-1-4577-0678-3
dc.identifier.urihttp://gnosis.library.ucy.ac.cy/handle/7/53557
dc.description.abstractUrban residential areas are becoming increasingly dense with more and more home networks being deployed in close proximity. The paper considers a dense urban residential area where each house/unit has its own wireless access point (AP), deployed without any coordination with other such units. In this situation, it would be much better if neighbouring APs - i.e., APs that are physically close to each other - would form groups, where one member of the group would serve the terminals of all group members in addition to its own terminals, while the other access points of the group can be silent or even turned off, thus reducing interference and increasing overall Quality of Experience (QoE). The fact that participating units are deployed without any coordination makes the overall QoE vulnerable to the selfish behaviour of each unit. We propose a protocol where each unit operates in an equilibrium of a cooperative-neighbourhood game. We show using a game theoretic model that there exists a motivation for APs to enter and remain in cooperative neighbourhoods, in which interference is decreased due to the voluntary cooperation of the neighbours. © 2011 IEEE.en
dc.sourceProceedings - IEEE Symposium on Computers and Communicationsen
dc.source16th IEEE Symposium on Computers and Communications, ISCC'11en
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-80052735242&doi=10.1109%2fISCC.2011.5983969&partnerID=40&md5=ca90a61ba9c06ed3d65d07ee4fdd0f62
dc.subjectGame theoryen
dc.subjectGame-theoretic modelen
dc.subjectQuality of serviceen
dc.subjectClose proximityen
dc.subjectGroup membersen
dc.subjectOverall qualityen
dc.subjectResidential areasen
dc.subjectVoluntary cooperationen
dc.subjectWireless access pointsen
dc.subjectAccess pointsen
dc.subjectHome networksen
dc.subjectPersonal communication systemsen
dc.titleA game theory-based approach to reducing interference in dense deployments of home wireless networksen
dc.typeinfo:eu-repo/semantics/conferenceObject
dc.identifier.doi10.1109/ISCC.2011.5983969
dc.description.startingpage976
dc.description.endingpage982
dc.author.faculty002 Σχολή Θετικών και Εφαρμοσμένων Επιστημών / Faculty of Pure and Applied Sciences
dc.author.departmentΤμήμα Πληροφορικής / Department of Computer Science
dc.type.uhtypeConference Objecten
dc.description.notes<p>Sponsors: IEEEen
dc.description.notesIEEE Computer Societyen
dc.description.notesIEEE Communications Societyen
dc.description.notesConference code: 86395en
dc.description.notesCited By :2</p>en
dc.contributor.orcidPitsillides, Andreas [0000-0001-5072-2851]
dc.gnosis.orcid0000-0001-5072-2851


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