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dc.contributor.authorCain, K.en
dc.contributor.authorChrysanthou, Yiorgos L.en
dc.contributor.authorNiccolucci, F.en
dc.contributor.authorSilberman, N.en
dc.creatorCain, K.en
dc.creatorChrysanthou, Yiorgos L.en
dc.creatorNiccolucci, F.en
dc.creatorSilberman, N.en
dc.date.accessioned2019-11-13T10:38:51Z
dc.date.available2019-11-13T10:38:51Z
dc.date.issued2005
dc.identifier.urihttp://gnosis.library.ucy.ac.cy/handle/7/53674
dc.description.abstractThe benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating themen
dc.description.abstractand, as well, it allows to preserve the intangible heritage describing how people in historical times behaved. We present a case study, where we create an interactive real-time scenario of a virtual audience in an ancient Roman odeon in Aphrodisias. Based on historical sources, we reconstruct both the building and the people. Inhabited virtual heritage applications require careful balancing of computational resources between the visualization of environment and the visualization of people. We describe several techniques that allow us to achieve high visual quality for a large number of virtual humans rendered together with a complex architectural model while still keeping interactive framerates. An important part of the heritage recontruction is the authoring, we propose a comprehensive framework for authoring of crowd scenarios.en
dc.publisherAssociation for Computing Machinery, Incen
dc.sourceACM SIGGRAPH 2005 Courses, SIGGRAPH 2005en
dc.sourceACM SIGGRAPH 2005 International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005en
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85027717791&doi=10.1145%2f1198555.1198674&partnerID=40&md5=bccc7b86bde2b88ef529a913bcdcab67
dc.subjectVisualizationen
dc.subjectReal timeen
dc.subjectComputer graphicsen
dc.subjectVirtual realityen
dc.subjectHistoric preservationen
dc.subjectComputational resourcesen
dc.subjectInteractive computer graphicsen
dc.subjectArchitectural modelingen
dc.subjectArchitectural modelsen
dc.subjectCultural heritagesen
dc.subjectVirtual heritageen
dc.subjectVirtual humansen
dc.subjectVisual qualitiesen
dc.titleA case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisiasen
dc.typeinfo:eu-repo/semantics/conferenceObject
dc.identifier.doi10.1145/1198555.1198674
dc.author.faculty002 Σχολή Θετικών και Εφαρμοσμένων Επιστημών / Faculty of Pure and Applied Sciences
dc.author.departmentΤμήμα Πληροφορικής / Department of Computer Science
dc.type.uhtypeConference Objecten
dc.description.notes<p>Sponsors: ACM Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH)en
dc.description.notesConference code: 128927</p>en
dc.contributor.orcidChrysanthou, Yiorgos L. [0000-0001-5136-8890]
dc.gnosis.orcid0000-0001-5136-8890


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