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dc.contributor.authorChristoforou, Evgeniaen
dc.contributor.authorFernández Anta, Antonioen
dc.contributor.authorGeorgiou, Chryssisen
dc.contributor.authorMosteiro, Miguel A.en
dc.contributor.authorSánchez, A.en
dc.creatorChristoforou, Evgeniaen
dc.creatorFernández Anta, Antonioen
dc.creatorGeorgiou, Chryssisen
dc.creatorMosteiro, Miguel A.en
dc.creatorSánchez, A.en
dc.date.accessioned2019-11-13T10:39:20Z
dc.date.available2019-11-13T10:39:20Z
dc.date.issued2013
dc.identifier.urihttp://gnosis.library.ucy.ac.cy/handle/7/53744
dc.description.abstractCooperation is one of the socio-economic issues that has received more attention from the physics community. The problem has been mostly considered by studying games such as the Prisoner's Dilemma or the Public Goods Game. Here, we take a step forward by studying cooperation in the context of crowd computing. We introduce a model loosely based on Principal-agent theory in which people (workers) contribute to the solution of a distributed problem by computing answers and reporting to the problem proposer (master). To go beyond classical approaches involving the concept of Nash equilibrium, we work on an evolutionary framework in which both the master and the workers update their behavior through reinforcement learning. Using a Markov chain approach, we show theoretically that under certain-not very restrictive-conditions, the master can ensure the reliability of the answer resulting of the process. Then, we study the model by numerical simulations, finding that convergence, meaning that the system reaches a point in which it always produces reliable answers, may in general be much faster than the upper bounds given by the theoretical calculation. We also discuss the effects of the master's level of tolerance to defectors, about which the theory does not provide information. The discussion shows that the system works even with very large tolerances. We conclude with a discussion of our results and possible directions to carry this research further. © 2012 Springer Science+Business Media New York.en
dc.sourceJournal of Statistical Physicsen
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84875598643&doi=10.1007%2fs10955-012-0661-0&partnerID=40&md5=e04969659ffc0092a9e1ed60f72ad8df
dc.subjectCooperationen
dc.subjectReinforcement learningen
dc.subjectCrowd computingen
dc.subjectEvolutionary game theoryen
dc.subjectMarkov chainsen
dc.titleCrowd Computing as a Cooperation Problem: An Evolutionary Approachen
dc.typeinfo:eu-repo/semantics/article
dc.identifier.doi10.1007/s10955-012-0661-0
dc.description.volume151
dc.description.issue3-4
dc.description.startingpage654
dc.description.endingpage672
dc.author.faculty002 Σχολή Θετικών και Εφαρμοσμένων Επιστημών / Faculty of Pure and Applied Sciences
dc.author.departmentΤμήμα Πληροφορικής / Department of Computer Science
dc.type.uhtypeArticleen
dc.description.notes<p>Cited By :2</p>en
dc.source.abbreviationJ.Stat.Phys.en
dc.contributor.orcidGeorgiou, Chryssis [0000-0003-4360-0260]
dc.contributor.orcidFernández Anta, Antonio [0000-0001-6501-2377]
dc.gnosis.orcid0000-0003-4360-0260
dc.gnosis.orcid0000-0001-6501-2377


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