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dc.contributor.authorChrysanthou, Yiorgos L.en
dc.contributor.authorSlater, Melen
dc.creatorChrysanthou, Yiorgos L.en
dc.creatorSlater, Melen
dc.description.abstractThis paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modification of Shadow Volume Binary Space Partition trees, to allow these be constructed from the original scene polygons in arbitrary order and to support for fast reconstruction after a change in scene geometry. Timings using sample scenes are presented that indicate substantial savings both in terms of computation time and shadows produced.en
dc.sourceProceedings of the Symposium on Interactive 3D Graphicsen
dc.sourceProceedings of the 1995 Symposium on Interactive 3D Graphicsen
dc.subjectComputational methodsen
dc.subjectTrees (mathematics)en
dc.subjectImage reconstructionen
dc.subjectComputer graphicsen
dc.subjectLight sourcesen
dc.subjectBinary space partition (BSP) treesen
dc.subjectDynamic modificationen
dc.subjectDynamic polyhedral scenesen
dc.subjectShadow calculationen
dc.subjectShadow volume binary space partition (SVBSP) treesen
dc.titleShadow volume BSP trees for computation of shadows in dynamic scenesen
dc.description.endingpage50 Σχολή Θετικών και Εφαρμοσμένων Επιστημών / Faculty of Pure and Applied SciencesΤμήμα Πληροφορικής / Department of Computer Science
dc.type.uhtypeConference Objecten
dc.description.notes<p>Sponsors: ACMen
dc.description.notesConference code: 43727en
dc.description.notesCited By :13</p>en
dc.contributor.orcidChrysanthou, Yiorgos L. [0000-0001-5136-8890]

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