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dc.contributor.authorKyriakou, M.en
dc.contributor.authorChrysanthou, Yiorgos L.en
dc.creatorKyriakou, M.en
dc.creatorChrysanthou, Yiorgos L.en
dc.date.accessioned2019-11-13T10:40:53Z
dc.date.available2019-11-13T10:40:53Z
dc.date.issued2008
dc.identifier.issn0302-9743
dc.identifier.urihttp://gnosis.library.ucy.ac.cy/handle/7/54346
dc.description.abstractRealistic simulation of virtual characters is essential in many applications and particularly in computer games. Having a realistic simulation of an agent is a complex matter since there are many different ways in which the real equivalent would have responded in real life. In addition a human viewer is very accustomed to observing other humans so the slightest inconsistency will be picked up. The complexity of the task increases when we address the simulation of groups of virtual agents interacting amongst them. In this paper we argue that, given the current state of the art, example based methods provide a lot of promise in addressing the realistic simulation. We start by discussing the recently proposed example based methods and then continue to present a novel approach based on texture synthesis. Although it is still work in progress, some preliminary results indicate that this is a viable approach that could potentially achieve results not so easily reached with rule based methods. © 2008 Springer Berlin Heidelberg.en
dc.source1st International Workshop on Motion in Games, MIG 2008en
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-58049120380&doi=10.1007%2f978-3-540-89220-5-1&partnerID=40&md5=db041d140f151640ebae5b8d48bf1f9f
dc.subjectGame theoryen
dc.subjectTechnical presentationsen
dc.subjectTexturesen
dc.subjectAgentsen
dc.subjectComputer gamesen
dc.subjectCurrent statesen
dc.subjectExample baseden
dc.subjectInert gas weldingen
dc.subjectRealistic simulationsen
dc.subjectTexture synthesisen
dc.subjectVirtual agentsen
dc.subjectVirtual Charactersen
dc.subjectWork in progressesen
dc.titleTexture synthesis based simulation of secondary agentsen
dc.typeinfo:eu-repo/semantics/article
dc.identifier.doi10.1007/978-3-540-89220-5-1
dc.description.volume5277 LNCSen
dc.description.startingpage1
dc.description.endingpage10
dc.author.faculty002 Σχολή Θετικών και Εφαρμοσμένων Επιστημών / Faculty of Pure and Applied Sciences
dc.author.departmentΤμήμα Πληροφορικής / Department of Computer Science
dc.type.uhtypeArticleen
dc.description.notes<p>Sponsors: GATE projecten
dc.description.notesNLGD Festival of Gamesen
dc.description.notesConference code: 74866en
dc.description.notesCited By :3</p>en
dc.source.abbreviationLect. Notes Comput. Sci.en
dc.contributor.orcidChrysanthou, Yiorgos L. [0000-0001-5136-8890]
dc.gnosis.orcid0000-0001-5136-8890


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