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dc.contributor.authorMavronicolas, Mariosen
dc.contributor.authorMilchtaich, I.en
dc.contributor.authorMonien, Burkharden
dc.contributor.authorTiemann, K.en
dc.creatorMavronicolas, Mariosen
dc.creatorMilchtaich, I.en
dc.creatorMonien, Burkharden
dc.creatorTiemann, K.en
dc.date.accessioned2019-11-13T10:41:13Z
dc.date.available2019-11-13T10:41:13Z
dc.date.issued2007
dc.identifier.issn0302-9743
dc.identifier.urihttp://gnosis.library.ucy.ac.cy/handle/7/54504
dc.description.abstractWe consider a special case of weighted congestion games with player-specific latency functions where each player uses for each particular resource a fixed (non-decreasing) delay function together with a player-specific constant. For each particular resource, the resource-specific delay function and the playerspecific constant (for that resource) are composed by means of a group operation (such as addition or multiplication) into a player-specific latency function. We assume that the underlying group is a totally ordered abelian group. In this way, we obtain the class of weighted congestion games with player-specific constantsen
dc.description.abstractwe observe that this class is contained in the new intuitive class of dominance weighted congestion games. We obtain the following results: Games on parallel links: Every unweighted congestion game has a generalized ordinal potential. There is a weighted congestion game with 3 players on 3 parallel links that does not have the Finite Best-Improvement Property. There is a particular best-improvement cycle for general weighted congestion games with player-specific latency functions and 3 players whose outlaw implies the existence of a pure Nash equilibrium. This cycle is indeed outlawed for dominance weighted congestion games with 3 players - and hence for weighted congestion games with player-specific constants and 3 players. Network congestion games: For unweighted symmetric network congestion games with player-specific additive constants, it is PLS-complete to find a pure Nash equilibrium. Arbitrary (non-network) congestion games: Every weighted congestion game with linear delay functions and player-specific additive constants has a weighted potential. © Springer-Verlag Berlin Heidelberg 2007.en
dc.source32nd International Symposium on Mathematical Foundations of Computer Science, MFCS 2007en
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-38049018063&partnerID=40&md5=dee95c04bc66fb7f34d079b361357923
dc.subjectNash equilibriumen
dc.subjectGame theoryen
dc.subjectArtificial intelligenceen
dc.subjectFunctionsen
dc.subjectLatency functionsen
dc.titleCongestion games with player-specific constantsen
dc.typeinfo:eu-repo/semantics/article
dc.description.volume4708 LNCSen
dc.description.startingpage633
dc.description.endingpage644
dc.author.faculty002 Σχολή Θετικών και Εφαρμοσμένων Επιστημών / Faculty of Pure and Applied Sciences
dc.author.departmentΤμήμα Πληροφορικής / Department of Computer Science
dc.type.uhtypeArticleen
dc.description.notes<p>Cited By :33</p>en
dc.source.abbreviationLect. Notes Comput. Sci.en


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