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dc.contributor.authorMichael, D.en
dc.contributor.authorPelekanos, Nectariosen
dc.contributor.authorChrysanthou, Isabelleen
dc.contributor.authorZaharias, Panagiotisen
dc.contributor.authorHadjigavriel, Loukia L.en
dc.contributor.authorChrysanthou, Yiorgos L.en
dc.creatorMichael, D.en
dc.creatorPelekanos, Nectariosen
dc.creatorChrysanthou, Isabelleen
dc.creatorZaharias, Panagiotisen
dc.creatorHadjigavriel, Loukia L.en
dc.creatorChrysanthou, Yiorgos L.en
dc.date.accessioned2019-11-13T10:41:17Z
dc.date.available2019-11-13T10:41:17Z
dc.date.issued2010
dc.identifier.issn0302-9743
dc.identifier.urihttp://gnosis.library.ucy.ac.cy/handle/7/54540
dc.description.abstractMuseums research new ways to offer positive experience to the visitors and encourage them to return, using modern communication and learning tools. To the effect, technologically advanced interactive ICT systems, are placed in modern-day museums. In this paper we describe and compare six different types of museum exhibits, one traditional and five interactive ICT exhibits. The five interactive ICT systems offer different types and level of digital information, different interaction constraints and different types of activities. The exhibits, which are located in the Leventis Municipal Museum in Nicosia, are the following: a traditional map learning activity, a virtual tour projection, a multi-touch table application and three different augmented reality applications. We evaluated the experience of young users with the exhibits and conclude that the experience scores top marks for the interactive ICT systems. © 2010 Springer-Verlag Berlin Heidelberg.en
dc.source3rd International Euro-Mediterranean Conference, EuroMed 2010en
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-78649552758&doi=10.1007%2f978-3-642-16873-4_19&partnerID=40&md5=1af8079f716c0ce078484916cc0fdc99
dc.subjectMuseumsen
dc.subjectComparative Studyen
dc.subjectVirtual realityen
dc.subjectComparative studiesen
dc.subjectInteractionen
dc.subjectLearning toolen
dc.subjectAugmented Realityen
dc.subjectAugmented reality applicationsen
dc.subjectDigital informationen
dc.subjectInteractive systemen
dc.subjectMap learningen
dc.subjectMulti-touchen
dc.subjectMulti-touch Tableen
dc.subjectMuseumen
dc.subjectVideo Projectionen
dc.subjectVideo projectionsen
dc.subjectVirtual touren
dc.subjectYoung useren
dc.titleComparative study of interactive systems in a museumen
dc.typeinfo:eu-repo/semantics/article
dc.identifier.doi10.1007/978-3-642-16873-4_19
dc.description.volume6436 LNCSen
dc.description.startingpage250
dc.description.endingpage261
dc.author.faculty002 Σχολή Θετικών και Εφαρμοσμένων Επιστημών / Faculty of Pure and Applied Sciences
dc.author.departmentΤμήμα Πληροφορικής / Department of Computer Science
dc.type.uhtypeArticleen
dc.description.notes<p>Conference code: 82781en
dc.description.notesCited By :11</p>en
dc.source.abbreviationLect. Notes Comput. Sci.en
dc.contributor.orcidChrysanthou, Yiorgos L. [0000-0001-5136-8890]
dc.gnosis.orcid0000-0001-5136-8890


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