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dc.contributor.authorRoch, B.en
dc.contributor.authorArtusi, A.en
dc.contributor.authorMichael, D.en
dc.contributor.authorChrysanthou, Yiorgos L.en
dc.contributor.authorChalmers, A.en
dc.contributor.editorSpencer S.N.en
dc.creatorRoch, B.en
dc.creatorArtusi, A.en
dc.creatorMichael, D.en
dc.creatorChrysanthou, Yiorgos L.en
dc.creatorChalmers, A.en
dc.date.accessioned2019-11-13T10:42:06Z
dc.date.available2019-11-13T10:42:06Z
dc.date.issued2007
dc.identifier.isbn978-1-60558-956-5
dc.identifier.urihttp://gnosis.library.ucy.ac.cy/handle/7/54898
dc.description.abstractThe flexibility of current graphics hardware is still not enough to ensure the full implementation of an original complex algorithm such as a local tone mapping operator, which maintains the same quality performances as its original CPU implementation. Significant changes are often needed to the original CPU implementation in order to overcome many of the limitations of the current graphics hardware. As a result of this we often have reduced quality reproduction, and the frame rate of the GPU implementation is not always acceptable for real-time applications. In this paper, we show how to change the CPU implementation of a state of the art local tone mapping operator for accelerating the computation process to real time frame rates. We also present a modification of the luminance local adaptation computation, showing a simple but not yet exploited property of the Gaussian filter, allowing us to maintain the same quality appearance of the original tone mapping operator. Finally we test the hardware implementation on NVIDIA graphics cards on several images and as well as a video. We compare our hardware implementation with the corresponding CPU implementation and previous work. Copyright © 2007 by the Association for Computing Machinery, Inc.en
dc.publisherAssociation for Computing Machinery, Incen
dc.sourceProceedings - SCCG 2007: 23rd Spring Conference on Computer Graphicsen
dc.source23rd Spring Conference on Computer Graphics, SCCG 2007en
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84908651205&doi=10.1145%2f2614348.2614378&partnerID=40&md5=e8e2c5fff9154ffd5730760419476238
dc.subjectHardwareen
dc.subjectHardware implementationsen
dc.subjectMappingen
dc.subjectComputer hardwareen
dc.subjectComputer graphicsen
dc.subjectReal-time applicationen
dc.subjectTone mapping operatorsen
dc.subjectReal-time frame ratesen
dc.subjectComplex algorithmsen
dc.subjectComputation processen
dc.subjectQuality performanceen
dc.subjectQuality reproductionen
dc.titleInteractive local tone mapping operator with the support of graphics hardwareen
dc.typeinfo:eu-repo/semantics/conferenceObject
dc.identifier.doi10.1145/2614348.2614378
dc.description.startingpage213
dc.description.endingpage218
dc.author.faculty002 Σχολή Θετικών και Εφαρμοσμένων Επιστημών / Faculty of Pure and Applied Sciences
dc.author.departmentΤμήμα Πληροφορικής / Department of Computer Science
dc.type.uhtypeConference Objecten
dc.description.notes<p>Sponsors: Comenius Universityen
dc.description.notesConference code: 114606en
dc.description.notesCited By :6</p>en
dc.contributor.orcidChrysanthou, Yiorgos L. [0000-0001-5136-8890]
dc.gnosis.orcid0000-0001-5136-8890


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