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dc.contributor.authorCharalambous, Panayiotisen
dc.contributor.authorChrysanthou, Yiorgosen
dc.coverage.spatialNewcastle upon Tyne, United Kingdomen
dc.creatorCharalambous, Panayiotisen
dc.creatorChrysanthou, Yiorgosen
dc.date.accessioned2021-01-22T10:47:33Z
dc.date.available2021-01-22T10:47:33Z
dc.date.issued2019
dc.identifier.isbn978-1-4503-6994-7
dc.identifier.urihttp://gnosis.library.ucy.ac.cy/handle/7/62330
dc.description.abstract‘‘Humans at rest tend to stay at rest. Humans in motion tend to cross the road – Isaac Newton.” Even though this response is meant to be a joke to indicate the answer is quite obvious, this important feature of real world crowds is rarely considered in simulations. Answering this question involves several things such as how agents balance between reaching goals, avoid collisions with heterogeneous entities and how the environment is being modeled. As part of a preliminary study, we introduce a reinforcement learning framework to train pedestrians to cross streets with bidirectional traffic. Our initial results indicate that by using a very simple goal centric representation of agent state and a simple reward function, we can simulate interesting behaviors such as pedestrians crossing the road through crossings or waiting for cars to pass.en
dc.publisherAssociation for Computing Machineryen
dc.sourceMotion, Interaction and Gamesen
dc.source.urihttps://doi.org/10.1145/3359566.3364696
dc.titleWhy did the human cross the road?en
dc.typeinfo:eu-repo/semantics/conferenceObject
dc.identifier.doi10.1145/3359566.3364696
dc.author.faculty002 Σχολή Θετικών και Εφαρμοσμένων Επιστημών / Faculty of Pure and Applied Sciences
dc.author.departmentΤμήμα Πληροφορικής / Department of Computer Science
dc.type.uhtypeConference Objecten
dc.contributor.orcidCharalambous, Panayiotis [0000-0002-7230-5132]
dc.contributor.orcidChrysanthou, Yiorgos [0000-0001-5136-8890]
dc.gnosis.orcid0000-0002-7230-5132
dc.gnosis.orcid0000-0001-5136-8890


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