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dc.contributor.authorGoeree, Jacob K.en
dc.contributor.authorLouis, Philipposen
dc.contributor.authorZhang, Jingjingen
dc.creatorGoeree, Jacob K.en
dc.creatorLouis, Philipposen
dc.creatorZhang, Jingjingen
dc.date.accessioned2021-01-25T09:10:07Z
dc.date.available2021-01-25T09:10:07Z
dc.date.issued2018
dc.identifier.issn1468-0297
dc.identifier.urihttp://gnosis.library.ucy.ac.cy/handle/7/62952
dc.description.abstractPrevious experiments based on the 11–20 game have produced evidence for the level-k model with observed levels of strategic thinking consistently ranging from 0 to 3. Our baseline treatment uses the 11–20 game and replicates previous results. We apply four models of strategic thinking to the baseline-treatment data and use these to predict behaviour and beliefs in five other treatments that employ games with a very similar structure. The best predictive performance is achieved by models that incorporate ‘common knowledge of noise’. A model of noisy introspection, which does so, predicts behaviour remarkably well.en
dc.language.isoenen
dc.sourceThe Economic Journalen
dc.source.urihttps://www.onlinelibrary.wiley.com/doi/abs/10.1111/ecoj.12479
dc.titleNoisy Introspection in the 11–20 Gameen
dc.typeinfo:eu-repo/semantics/article
dc.identifier.doi10.1111/ecoj.12479
dc.description.volume128
dc.description.issue611
dc.description.startingpage1509
dc.description.endingpage1530
dc.author.facultyΣχολή Οικονομικών Επιστημών και Διοίκησης / Faculty of Economics and Management
dc.author.departmentΤμήμα Οικονομικών / Department of Economics
dc.type.uhtypeArticleen
dc.contributor.orcidLouis, Philippos [0000-0003-1316-4701]
dc.gnosis.orcid0000-0003-1316-4701


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