dc.contributor.author | Goeree, Jacob K. | en |
dc.contributor.author | Louis, Philippos | en |
dc.contributor.author | Zhang, Jingjing | en |
dc.creator | Goeree, Jacob K. | en |
dc.creator | Louis, Philippos | en |
dc.creator | Zhang, Jingjing | en |
dc.date.accessioned | 2021-01-25T09:10:07Z | |
dc.date.available | 2021-01-25T09:10:07Z | |
dc.date.issued | 2018 | |
dc.identifier.issn | 1468-0297 | |
dc.identifier.uri | http://gnosis.library.ucy.ac.cy/handle/7/62952 | |
dc.description.abstract | Previous experiments based on the 11–20 game have produced evidence for the level-k model with observed levels of strategic thinking consistently ranging from 0 to 3. Our baseline treatment uses the 11–20 game and replicates previous results. We apply four models of strategic thinking to the baseline-treatment data and use these to predict behaviour and beliefs in five other treatments that employ games with a very similar structure. The best predictive performance is achieved by models that incorporate ‘common knowledge of noise’. A model of noisy introspection, which does so, predicts behaviour remarkably well. | en |
dc.language.iso | en | en |
dc.source | The Economic Journal | en |
dc.source.uri | https://www.onlinelibrary.wiley.com/doi/abs/10.1111/ecoj.12479 | |
dc.title | Noisy Introspection in the 11–20 Game | en |
dc.type | info:eu-repo/semantics/article | |
dc.identifier.doi | 10.1111/ecoj.12479 | |
dc.description.volume | 128 | |
dc.description.issue | 611 | |
dc.description.startingpage | 1509 | |
dc.description.endingpage | 1530 | |
dc.author.faculty | Σχολή Οικονομικών Επιστημών και Διοίκησης / Faculty of Economics and Management | |
dc.author.department | Τμήμα Οικονομικών / Department of Economics | |
dc.type.uhtype | Article | en |
dc.contributor.orcid | Louis, Philippos [0000-0003-1316-4701] | |
dc.gnosis.orcid | 0000-0003-1316-4701 | |