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dc.contributor.advisorAristidou, Andreasen
dc.contributor.advisorCharalambous, Panayiotisen
dc.contributor.authorEvripidou, Elenien
dc.coverage.spatialCyprusen
dc.creatorEvripidou, Elenien
dc.date.accessioned2023-02-22T10:18:57Z
dc.date.available2023-02-22T10:18:57Z
dc.date.issued2023-01
dc.identifier.urihttp://gnosis.library.ucy.ac.cy/handle/7/65484en
dc.description.abstractNon-Playable Characters (NPCs) in video games play an important role in the development of an immersive video game. Traditionally NPC behaviours are hard-coded, causing human players to easily identify their weaknesses. Generating NPC behaviours with Reinforcement Learning can introduce real time reactions against human players. In this project, we introduce the early results of a multi-agent team's strategy using Reinforcement Learning techniques in a Non-Zero Sum adversarial asymmetric game. We constructed a complex environment that simulates a museum robbery. The successfully trained team is that of robbers, whose goal is to steal valuables from the museum and leave before being noticed by moving security guards and cameras. The robber team consists of two NPCs with different skills. One is called the Locksmith and is tasked with opening doors and the other the Technician tasked with disabling security cameras. We trained each agent with a different policy while providing them with both individual and group reward signals. The agents learn to cooperate while using their skills for both their own and their team's benefit.en
dc.description.sponsorshipCYENS - Centre of Excellenceen
dc.language.isoengen
dc.publisherΠανεπιστήμιο Κύπρου, Σχολή Θετικών και Εφαρμοσμένων Επιστημών / University of Cyprus, Faculty of Pure and Applied Sciences
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.rightsOpen Accessen
dc.titleMulti-Agent Reinforcement Learning: Collaborative Agents in a museum robberyen
dc.typeinfo:eu-repo/semantics/masterThesisen
dc.contributor.committeememberChristodoulou, Chrisen
dc.contributor.departmentΤμήμα Πληροφορικής / Department of Computer Science
dc.subject.uncontrolledtermCOLLABORATIVE MULTI-AGENTSen
dc.subject.uncontrolledtermREINFORCEMENT LEARNINGen
dc.subject.uncontrolledtermARTIFICIAL INTELLIGENCE IN GAMESen
dc.subject.uncontrolledtermBEHAVIOR OF NON-PLAYABLE CHARACTERSen
dc.author.facultyΣχολή Θετικών και Εφαρμοσμένων Επιστημών / Faculty of Pure and Applied Sciences
dc.author.departmentΤμήμα Πληροφορικής / Department of Computer Science
dc.type.uhtypeMaster Thesisen
dc.contributor.orcidAristidou, Andreas [0000-0001-7754-0791]


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