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Crowd simulation by deep reinforcement learning
(Πανεπιστήμιο Κύπρου, Σχολή Θετικών και Εφαρμοσμένων Επιστημών / University of Cyprus, Faculty of Pure and Applied Sciences, 2022-06)
The simulation of realistic virtual crowds has been an active research area in several domains, including film industry, video games, engineering, and psychology. The main aspect of visual crowd is the ability of having ...
A deep learning approach for 3D building exterior analysis
(Πανεπιστήμιο Κύπρου, Σχολή Θετικών και Εφαρμοσμένων Επιστημών / University of Cyprus, Faculty of Pure and Applied Sciences, 2021)
Advances in the fields of Machine Learning (ML), especially in deep learning, computer vision and computer graphics boosted research in many areas. To this end, and in the best of our knowledge, there has not been any work ...
Affective recognition for games using body postures
(Πανεπιστήμιο Κύπρου, Σχολή Θετικών και Εφαρμοσμένων Επιστημών / University of Cyprus, Faculty of Pure and Applied Sciences, 2012-06)
The affective state of a player when playing a game has a significant effect on the players motivation and engagement. Recognizing players emotions during games can help game designers improve the user experience by providing ...