4G converged environment: Modeling network selection as a game
dc.contributor.author | Antoniou, Josephina | en |
dc.contributor.author | Pitsillides, Andreas | en |
dc.creator | Antoniou, Josephina | en |
dc.creator | Pitsillides, Andreas | en |
dc.date.accessioned | 2019-11-13T10:38:18Z | |
dc.date.available | 2019-11-13T10:38:18Z | |
dc.date.issued | 2007 | |
dc.identifier.isbn | 1-4244-1662-0 | |
dc.identifier.isbn | 978-1-4244-1662-2 | |
dc.identifier.uri | http://gnosis.library.ucy.ac.cy/handle/7/53556 | |
dc.description.abstract | Network Selection mechanism in 4G mobile networks is a newly introduced mechanism that handles the selection of the best network to satisfy a service request. Network Selection needs to take part prior to admission of the service in a particular access network participating in the 4G system. This paper proposes to model this decision using a game theoretic approach | en |
dc.description.abstract | specifically defining a game between the access networks themselves, competing in a non-cooperative manner to maximize their payoff. The outcome of the game is a decision of which subset of the set of service requests made to the 4G converged system should be admitted by each access network. | en |
dc.source | 2007 16th IST Mobile and Wireless Communications Summit | en |
dc.source | 2007 16th IST Mobile and Wireless Communications Summit | en |
dc.source.uri | https://www.scopus.com/inward/record.uri?eid=2-s2.0-50249089651&doi=10.1109%2fISTMWC.2007.4299242&partnerID=40&md5=291c5701564f433a877b699d4e38deb5 | |
dc.subject | Convergence | en |
dc.subject | Game theory | en |
dc.subject | Wireless networks | en |
dc.subject | Wireless telecommunication systems | en |
dc.subject | Telecommunication | en |
dc.subject | Access network | en |
dc.subject | 4G communication systems | en |
dc.subject | 4G mobile networks | en |
dc.subject | Access networks | en |
dc.subject | G-system | en |
dc.subject | Mechanisms | en |
dc.subject | Mobile and wireless communications | en |
dc.subject | Network selection | en |
dc.subject | Selection of the best | en |
dc.subject | Service requests | en |
dc.title | 4G converged environment: Modeling network selection as a game | en |
dc.type | info:eu-repo/semantics/conferenceObject | |
dc.identifier.doi | 10.1109/ISTMWC.2007.4299242 | |
dc.author.faculty | 002 Σχολή Θετικών και Εφαρμοσμένων Επιστημών / Faculty of Pure and Applied Sciences | |
dc.author.department | Τμήμα Πληροφορικής / Department of Computer Science | |
dc.type.uhtype | Conference Object | en |
dc.description.notes | <p>Cited By :36</p> | en |
dc.contributor.orcid | Pitsillides, Andreas [0000-0001-5072-2851] | |
dc.gnosis.orcid | 0000-0001-5072-2851 |
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