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dc.contributor.authorGaitatzes, Athanasiosen
dc.contributor.authorAndreadis, Anthousisen
dc.contributor.authorPapaioannou, Georgios J.en
dc.contributor.authorChrysanthou, Yiorgos L.en
dc.creatorGaitatzes, Athanasiosen
dc.creatorAndreadis, Anthousisen
dc.creatorPapaioannou, Georgios J.en
dc.creatorChrysanthou, Yiorgos L.en
dc.date.accessioned2019-11-13T10:40:07Z
dc.date.available2019-11-13T10:40:07Z
dc.date.issued2010
dc.identifier.isbn978-80-86943-88-6
dc.identifier.urihttp://gnosis.library.ucy.ac.cy/handle/7/53963
dc.description.abstractWe present a novel GPU-based method for accelerating the visibility function computation of the lighting equation in dynamic scenes composed of rigid objects. The method pre-computes, for each object in the scene, the visibility and normal information, as seen from the environment, onto the bounding sphere surrounding the object and encodes it into maps. The visibility function is encoded by a four-dimensional visibility field that describes the distance of the object in each direction for all positional samples on a sphere around the object. In addition, the normal vectors of each object are computed and stored in corresponding fields for the same positional samples for use in the computation of reflection in ray-tracing. Thus we are able to speed up the calculation of most algorithms that trace rays to real-time frame rates. The pre-computation time of our method is relatively small. The space requirements amount to 1 byte per ray direction for the computation of ambient occlusion and soft shadows and 4 bytes per ray direction for the computation of reflection in ray-tracing. We present the acceleration results of our method and show its application to two different intersection intensive domains, ambient occlusion computation and stochastic ray tracing on the GPU.en
dc.source18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2010 - In Co-operation with EUROGRAPHICS, Full Papers Proceedingsen
dc.source18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2010en
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84862100136&partnerID=40&md5=31e3ef6e5151aed15e22a5c2cc2acb8a
dc.subjectVisualizationen
dc.subjectUniform distributionen
dc.subjectLightingen
dc.subjectComputer visionen
dc.subjectComputer graphicsen
dc.subjectSpheresen
dc.subjectAmbient occlusionen
dc.subjectDynamic scenesen
dc.subjectHemisphereen
dc.subjectIndirect lightingen
dc.subjectNormal vectoren
dc.subjectPre-computationen
dc.subjectPre-computed visibilityen
dc.subjectRay tracingen
dc.subjectReal-time frame ratesen
dc.subjectRigid objectsen
dc.subjectSoft shadowen
dc.subjectSpace requirementsen
dc.subjectTracing raysen
dc.subjectVisibilityen
dc.subjectVisibility functionen
dc.titleFast approximate visibility on the GPU using pre-computed 4D visibility fieldsen
dc.typeinfo:eu-repo/semantics/conferenceObject
dc.description.startingpage131
dc.description.endingpage138
dc.author.faculty002 Σχολή Θετικών και Εφαρμοσμένων Επιστημών / Faculty of Pure and Applied Sciences
dc.author.departmentΤμήμα Πληροφορικής / Department of Computer Science
dc.type.uhtypeConference Objecten
dc.description.notes<p>Conference code: 89891en
dc.description.notesCited By :1</p>en
dc.contributor.orcidChrysanthou, Yiorgos L. [0000-0001-5136-8890]
dc.gnosis.orcid0000-0001-5136-8890


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