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dc.contributor.authorSoteris, Stylianouen
dc.contributor.authorChrysanthou, Yiorgos L.en
dc.creatorSoteris, Stylianouen
dc.creatorChrysanthou, Yiorgos L.en
dc.date.accessioned2019-11-13T10:42:19Z
dc.date.available2019-11-13T10:42:19Z
dc.date.issued2006
dc.identifier.isbn80-86943-03-8
dc.identifier.isbn978-80-86943-03-9
dc.identifier.urihttp://gnosis.library.ucy.ac.cy/handle/7/54996
dc.description.abstractPedestrians implicitly cooperate by forming lanes inside dense crowd in order to facilitate flow and prevent complete passage blocking. Our aim is to re-enforce this self-organization phenomenon in dense crowd for the purpose of virtual crowd animation and navigation simplification. The mechanism of a flow grid is introduced to measure flow over an area. The flow grid is a perception mechanism of the surrounding area and favors dynamic lane formation (streams). It provides feedback to the navigation algorithm of the avatars, to enable them to choose a route that both meets their goal (wanted direction) and a trajectory that assists in self-organization of the crowd. A very simplified yet fairly effective navigation method suitable for dense crowds is also presented. It demonstrates that self-organization of the avatars can help in simplifying local navigation. The method produces short distance, intermediate positions ahead in time and, as a post-processing step, smoothes them out before the avatar needs to use them. Copyright © UNION Agency - Science Press.en
dc.source14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006, WSCG'2006 - In Co-operation with EUROGRAPHICS, Full Papers Proceedingsen
dc.source14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006, WSCG'2006 - In Co-operation with EUROGRAPHICSen
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-78650595904&partnerID=40&md5=831a26c46ef9716be5a373371aabb597
dc.subjectVisualizationen
dc.subjectBehavioral researchen
dc.subjectComputer visionen
dc.subjectComputer graphicsen
dc.subjectNavigationen
dc.subjectPost processingen
dc.subjectAnimationen
dc.subjectVirtual crowdsen
dc.subjectPedestrian simulationen
dc.subjectBehavioral navigationen
dc.subjectCrowd navigationen
dc.subjectLane formationen
dc.subjectLocal navigationen
dc.subjectNavigation algorithmsen
dc.subjectNavigation methodsen
dc.subjectSelf-organization phenomenonen
dc.subjectShort distancesen
dc.subjectShort-pathen
dc.titleCrowd self-organization, streaming and short path smoothingen
dc.typeinfo:eu-repo/semantics/conferenceObject
dc.description.startingpage33
dc.description.endingpage40
dc.author.faculty002 Σχολή Θετικών και Εφαρμοσμένων Επιστημών / Faculty of Pure and Applied Sciences
dc.author.departmentΤμήμα Πληροφορικής / Department of Computer Science
dc.type.uhtypeConference Objecten
dc.description.notes<p>Conference code: 89785en
dc.description.notesCited By :5</p>en
dc.contributor.orcidChrysanthou, Yiorgos L. [0000-0001-5136-8890]
dc.gnosis.orcid0000-0001-5136-8890


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