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dc.contributor.authorTecchia, F.en
dc.contributor.authorLoscos, C.en
dc.contributor.authorChrysanthou, Yiorgos L.en
dc.creatorTecchia, F.en
dc.creatorLoscos, C.en
dc.creatorChrysanthou, Yiorgos L.en
dc.date.accessioned2019-11-13T10:42:28Z
dc.date.available2019-11-13T10:42:28Z
dc.date.issued2002
dc.identifier.urihttp://gnosis.library.ucy.ac.cy/handle/7/55060
dc.description.abstractReal-time crowd visualization has recently attracted quite an interest from the graphics community and, as interactive applications become even more complex, there is a natural demand for new and unexplored application scenarios. However, the interactive simulation of complex environments populated by large numbers of virtual characters is a composite problem which poses serious difficulties even on modern computer hardware. In this paper we look at methods to deal with various aspects of crowd visualization, ranging from collision detection and behaviour modeling to fast rendering with shadows and quality shading. These methods make extensive use of current graphics hardware capabilities with the aim of providing scalability without compromising run-time speed. Results from a system employing these techniques seem to suggest that simulations of reasonably complex environments populated with thousands of animated characters are possible in real-time.en
dc.sourceComputer Graphics Forumen
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-0036919834&doi=10.1111%2f1467-8659.00633&partnerID=40&md5=dd60094a4efd2d989e5c210decfe5e7d
dc.subjectVisualizationen
dc.subjectReal time systemsen
dc.subjectComputer hardwareen
dc.subjectVirtual realityen
dc.subjectThree dimensional computer graphicsen
dc.subjectAnimationen
dc.subjectInteractive computer graphicsen
dc.subjectCrowd animationen
dc.subjectImage-based renderingen
dc.subjectReal-time animationen
dc.titleVisualizing crowds in real-timeen
dc.typeinfo:eu-repo/semantics/article
dc.identifier.doi10.1111/1467-8659.00633
dc.description.volume21
dc.description.issue4
dc.description.startingpage753
dc.description.endingpage765
dc.author.faculty002 Σχολή Θετικών και Εφαρμοσμένων Επιστημών / Faculty of Pure and Applied Sciences
dc.author.departmentΤμήμα Πληροφορικής / Department of Computer Science
dc.type.uhtypeArticleen
dc.description.notes<p>Cited By :67</p>en
dc.source.abbreviationComput.Graphics Forumen
dc.contributor.orcidChrysanthou, Yiorgos L. [0000-0001-5136-8890]
dc.gnosis.orcid0000-0001-5136-8890


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