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dc.contributor.authorVigueras, G.en
dc.contributor.authorOrduña, J. M.en
dc.contributor.authorLozano, M.en
dc.contributor.authorChrysanthou, Yiorgos L.en
dc.creatorVigueras, G.en
dc.creatorOrduña, J. M.en
dc.creatorLozano, M.en
dc.creatorChrysanthou, Yiorgos L.en
dc.date.accessioned2019-11-13T10:42:58Z
dc.date.available2019-11-13T10:42:58Z
dc.date.issued2011
dc.identifier.issn1069-2509
dc.identifier.urihttp://gnosis.library.ucy.ac.cy/handle/7/55140
dc.description.abstractThe visualization system of large-scale crowd simulations should scale up with both the number of visuals (views of the virtual world) and the number of agents displayed in each visual. Otherwise, we could have large scale crowd simulations where only a small percentage of the population is displayed. Several approaches have been proposed in order to efficiently render crowds of animated characters. However, these approaches either render crowds animated with simple behaviors or they can only support a few hundreds of user-driven entities. In this paper, we propose a distributed visualization system for large crowds of autonomous agents that allows the visualization of crowds animated with complex behaviors without adding significant overhead to the simulation servers. The proposed implementation can be hosted on dedicated computers different from the servers, and it takes advantage of the Graphics Processor Unit (GPU) capabilities. As a result, the performance evaluation shows that thousands of agents can be rendered without affecting the system performance. Also, the results show that the design of the visual client allows to add multiple visuals for displaying large crowds. © 2011 - IOS Press and the author(s). All rights reserved.en
dc.sourceIntegrated Computer-Aided Engineeringen
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-80053479004&doi=10.3233%2fICA-2011-0381&partnerID=40&md5=067d63c014ffd84afdcc479d94f8abed
dc.subjectVisualizationen
dc.subjectVirtual realityen
dc.subjectAutonomous agentsen
dc.subjectPerformance evaluationen
dc.subjectCrowd Simulationen
dc.subjectGraphics processor unitsen
dc.subjectAnimated charactersen
dc.subjectComplex behavioren
dc.subjectDedicated computersen
dc.subjectDistributed visualizationen
dc.subjectScale-upen
dc.subjectSimple behaviorsen
dc.subjectVirtual worldsen
dc.subjectVisualization systemen
dc.titleA distributed visualization system for crowd simulationsen
dc.typeinfo:eu-repo/semantics/article
dc.identifier.doi10.3233/ICA-2011-0381
dc.description.volume18
dc.description.issue4
dc.description.startingpage349
dc.description.endingpage363
dc.author.faculty002 Σχολή Θετικών και Εφαρμοσμένων Επιστημών / Faculty of Pure and Applied Sciences
dc.author.departmentΤμήμα Πληροφορικής / Department of Computer Science
dc.type.uhtypeArticleen
dc.description.notes<p>Cited By :10</p>en
dc.source.abbreviationIntegr.Comput.Aided Eng.en
dc.contributor.orcidChrysanthou, Yiorgos L. [0000-0001-5136-8890]
dc.gnosis.orcid0000-0001-5136-8890


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