Employing virtual worlds for HCI education: A problem-based learning approach
Samaras, George S.
SourceConference on Human Factors in Computing Systems - Proceedings
30th ACM Conference on Human Factors in Computing Systems, CHI 2012
Google Scholar check
MetadataShow full item record
In this paper we describe our experience focused on teaching an introductory course in HCI by employing a 3D virtual world. Our main pedagogical philosophy is presented which claims that problem-based learning activities are necessary for HCI education. To this end, appropriate new interactive media such as virtual worlds that can support these activities must be embedded in the educational procedure. The learning activities and the interactive tools that were used are presented. Key findings and educational implications are discussed. © 2012 ACM.
Showing items related by title, author, creator and subject.
Lambrou, Ioannis; Vassiliades, Vassilis; Christodoulou, Chris C. (2012)This paper compares and investigates single-agent reinforcement learning (RL) algorithms on the simple and an extended taxi problem domain, and multiagent RL algorithms on a multiagent extension of the simple taxi problem ...
Tamaddoni-Nezhad, A.; Chaleil, R.; Kakas, Antonis C.; Muggleton, S. (2006)In this paper we use a logic-based representation and a combination of Abduction and Induction to model inhibition in metabolic networks. In general, the integration of abduction and induction is required when the following ...
Zoakou, Anna; Tzanavari, Aimilia; Papadopoulos, George Angelos; Sotiriou, Sofoklis A. (Academic Conferences Limited, 2007)In the framework of the FP6 project UNITE a number of e-Learning scenarios have been developed, covering different educational contexts, pedagogical concepts and subjects (environmental education, ICT, language learning, ...